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Traits/perks/events that affect enemys

Posted: Wed Oct 02, 2002 2:50 am
by Megatron
I think there should be some kind of perk/event that makes certain enemys change.

Say for instance when I destroyed navarro in fallout 2. Why would guards still patrol around? Or when you went and wiped out the raider base:all the raiders should run away from you.

Mabye a perk that gives you a real ugly face so people run away from you? Or you laugh during combat and taunt your enemys?

Posted: Wed Oct 02, 2002 10:03 pm
by VasikkA
Well, I'd like to see more tougher encounters when the game progresses, to keep the game challenging and slowly forcing the player to improve his PC/party. Like when you wander around Klamath you'd encounter radscorpions in the beginning and deathclaws after some time has passed. Also, it felt funny to fight enclave troopers after I destroyed the Enclave. Of course, these are only minor flaws, but should be fixed in Fallout 3.

Posted: Fri Nov 01, 2002 2:31 am
by Meths
The random encounters should be made similar to what they were in FoT. Once, you encounter a small patrol unit of (example) robats, next time - whole army passing by - and you are forced to run away. Yeah that's what i missed in both Fallouts and FoT fixed -not many situations that you really have to escape. Don't forget you are only a human not superman of any kind.

I want to have that kinds of encounters even at the beginning of the game. Making it dependant on your exp level, time you play or size of your shoes is just nonsense.

More situations/encounters that really make you feel.. small. That's what i want.

P.S. Yeah, i love the topics where there's not much to read before i write my potential post. :D