Anyone know how to make an AI patrol actually USE keys?
Y'see, I've got these doors in my map that I want a patrol to be able to open the doors and walk thru 'em (got that workin'), but I also want the doors locked.
So, I just TN'd (that's "tag named," in case you were wondering wtf I was sayin') all the doors as CentralDoors, made a key with the same TN, added the key to the patrol's inventory from within the map editor (so far so normal), and set up the actor's patrol WP's.
Well, it just so happens that the patrol isn't smart enough to know he has the key to the locked door(s). He just stands on front of the "open door" waypoint that's right in front of the door to be entered thru. YES, I'm sure the key "works" - double-checked that myself
So, my question is this: How does one make an AI actor know he/she/it can unlock a door with a key? Er, IS it possible? I don't want to have to resort to triggers, but if I have to... eh... phooey...
Patrols, doors, keys, *sigh*
- Max-Violence
- Wandering Hero
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Patrols, doors, keys, *sigh*
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
- Jimmyjay86
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I get the impression that multiple items with the the same TN cause a problem with the game. I know this causes a problem with triggers. So the patrol will not lock the door again when using the key on the dor a second time? I tried to use a trigger to relock a door with the OSS in Quartz and wasn't successful so maybe there is a bug in the game preventing this.
- Max-Violence
- Wandering Hero
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Hmm... good idea...
I think triggers will have to be used even if we can get the actor to unlock it in the first place, which isn't likely.
I think triggers will have to be used even if we can get the actor to unlock it in the first place, which isn't likely.
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
- Jimmyjay86
- Hero of the Glowing Lands
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- Joined: Thu Apr 18, 2002 4:02 am
- Location: Wisconsin
- Contact:
- Max-Violence
- Wandering Hero
- Posts: 1221
- Joined: Thu Apr 18, 2002 4:15 am
- Location: In my own personal vault
- Contact:
I'll have to email him, won't I?
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
- Jimmyjay86
- Hero of the Glowing Lands
- Posts: 2102
- Joined: Thu Apr 18, 2002 4:02 am
- Location: Wisconsin
- Contact: