One man's opinion.

Discuss the game that started it all, and its sequel. Technical questions and issues go into the Fallout Technical Support forum, not here.
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Doc Hill
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Post by Doc Hill »

I've been thinking. Ow. :P
Anyway I just hought I'd get my opinion out there. I think Fallout 3( if by some miracle they decide that the legions of rabid Fallout fans would buy it, then they actualy make the game) would be incredibly cool. Tactics lacked the real role playing factor, I have games where all I do is kill stuff, I don't need another one. Though the special encounters had some redeeming qualities....Fallout two was pretty good. Compared to Fo1 it was massive, and having some control of your npcs made the game much more enjoyable, but all the broken quests break my heart. I'd have loved to go to the E.P.A.(that was one of the cut places...right?) or save Sulik's sister. The pop culture references were fun but I wish they had totally finished the game. Maybe the could do a patch or expansion, I don't know. They must have been able to learn from these games. They have heard our complaints. If they ever get the gumption to turn out Fo3, I think it will eclipse their earlier games. So here I sit, replaying my Fallout games, and getting my fix of Arcanum, waiting for them to make my gaming dream come true.
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Post by Sirgalahadwizard »

I think they stand to make alot of money from fallout3 - provided it doesn't stray from the story provided by the first two games too much, and has a good story/nemesis in the first place.

I dont know if they can explicitly do the same motif again - go find something vital to your survival, only to find out that there's a big monster out there that needs to be killed also - and then ending the game.

Maybe going after the monster first, then finding something vital to your survival, only to find out that a secret sect of the badguys you just killed stole it and you gotta go search all over the country to get it back... well, that's only an example (which im pretty sure everyone here has a million of)... but it only stresses the point that I dont think they can do that a third time and still work the same magic.

In Fo1 it was the water chip and the mutants (understandable, it was the first in the series so it has that right). In Fo2 it was the GECK and the enclave (which had an almost carbon-copy effect from Fo1).

What'll it be next? A chunk of uranium and an army of raiders? A cure for FEV and an evil brotherhood of steel?

Not that I wouldn't mind fighting and finding those things... but not in the same fasion that I did in Fo1/2.

Maybe the reactor for the vault is broken and you have to go find multiple pieces as well as find someone to fix the darned thing. With the timelimit being how long portable shelters can hold out to keep the people from being too exposed or something like that. For the nemesis - you remember what happened in Fo1 when you killed rhombus in the BoS?... the end game screen tells of a dismal fate at the hands of the Botherhood. Maybe a new leader takes over the BoS and turns it into a slave-labor nation like Vault City or something... Im not much of a creative writer but I have my moments and im sure that the guys at BIsle can come up with something more tantalizing.

What about deathclaws? Im sure some DC's would have gotten intelligent enough in a few years after Fo2 to start forming their own community or something - maybe they go power-mad with technology and their already superior physical attributes...
Whattabout the wannamingos? They aren't said to breed, but there were eggs in the mine... could be an interesting pest to add to the game.

Any one of those things I said could probably make for a decent game; why the hell are they still just stitting on their asses and not doing this; it'll make em a ton of money - people are lining up with slobbering mouths in anticipation for Fo3...
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Post by Som Guy »

Ugh time limt. Time limit bad for me. Very bad. Me too slow....
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Post by OnTheBounce »

Sirgalahadwizard wrote:Whattabout the wannamingos? They aren't said to breed, but there were eggs in the mine... could be an interesting pest to add to the game.
The Wannamingos/Aliens had a clock built into their genes that would cause them to expire at some point in the near future following FO2. Those eggs would have been the last generation of Wanamingos/Aliens, had the Chosen One not trod heavily upon them w/his/her hobnailed boot...

You check that bit out in the FoB, if you'd like.

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Post by Doyle »

I think the time limit is absolutely necessary to help facilitate role playing. It's lucicrous how long you can wander around doing pointless shit in FO2 while your villiage whithers and dies.
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Post by Doc Hill »

I agree that the time limit is good thing, to a point. You should be given some latitude to explore.
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Post by Som Guy »

Well heres one thing what if your charater dosen't care about his or her village. I mean a low karma/evil charater probably wouldn't care. Sure maybe have a time limit but maybe you dont die when it ends just the quest to save whatever runs on that time limit. BTW they scare me im always afraid im not going to make it in time.
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Post by Doyle »

If your character doesn't care about the villiage, then you can stop playing. In case you haven't noticed, the games aren't about your character, the games are about your character saving his vault/villiage.
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Post by OnTheBounce »

Som Guy wrote:BTW they scare me im always afraid im not going to make it in time.
That's the whole point, SG!

Drama is a build-up and release of tension. If you're lucky you'll manage a catharsis, though it.

How are you going to do that if you're just meandering around aimlessly chatting w/people, blasting baddies, and sleeping away weeks at a time right outside of the enemy's lair?!

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Post by Saint_Proverbius »

OnTheBounce wrote:The Wannamingos/Aliens had a clock built into their genes that would cause them to expire at some point in the near future following FO2. Those eggs would have been the last generation of Wanamingos/Aliens, had the Chosen One not trod heavily upon them w/his/her hobnailed boot...

You check that bit out in the FoB, if you'd like.
Yeah, I had to point out that whole, "What about the eggs?" thing to MCA after his first explanation for why they'd die out.

Frankly, I think he should have just left it with, "They're not really aliens", and not gone with the "genetic clock" thing. After all, other than the FEV experiments, there really isn't that high a level of technology with genetic research.

Genetic clocks just seems a little advanced and a little too Bladerunner-ish.

After all, if they had the ability to create something with a genetic clock, why was the super soldier program still in it's infancy?
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Post by Spazmo »

It's a lot easier to kill something than to improve it. Human history serves as proof of this.
How appropriate. You fight like a cow.

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Post by OnTheBounce »

Saint_Proverbius wrote:Frankly, I think he should have just left it with, "They're not really aliens", and not gone with the "genetic clock" thing. After all, other than the FEV experiments, there really isn't that high a level of technology with genetic research.
If I had my "druthers" I'd say that the Wannamingos/Aliens should have been left out since the EPA ended up on the cutting room floor. I did like that some of the nastier ones irradiated you w/an attack, though. (Gave me something to do w/all of that damned Rad-Away...)
Saint_Proverbius wrote:Genetic clocks just seems a little advanced and a little too Bladerunner-ish.
In single words...tell me all of the good things you remember about your mother...

::OTB dodges for cover and his flak jacket::

Having to lure them into the ocean w/their mating call would have been much better... ;)

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Post by Som Guy »

Actually thats what i liked about fallout 2 it wasnt about saving the village it was about your charater. I like things to be optional not required.
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Post by Rosh »

Som Guy wrote:Actually thats what i liked about fallout 2 it wasnt about saving the village it was about your charater. I like things to be optional not required.
*blinks*
*reads again*
*blinks*

Did you even play the fucking game?
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Post by Doc Hill »

The single greatest asset of Fallout 2 was it's massive size, that and the fact that people actualy made mods for it. I would still love to see some Fallout 1 mods. There is probabaly a reason there are none, but I still think it wwould be nice.
Also, I could never stand to play as the evil character, I'm just a knight at heart, ...either that or a complete wuss.
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Post by VasikkA »

Doc Hill wrote:The single greatest asset of Fallout 2 was it's massive size, that and the fact that people actualy made mods for it. I would still love to see some Fallout 1 mods. There is probabaly a reason there are none, but I still think it wwould be nice.
Also, I could never stand to play as the evil character, I'm just a knight at heart, ...either that or a complete wuss.
Fallout 2 wasn't really a mod-game. BIS hasn't released any kind of modding or editing tools to the public, not to mention a savegame convertor. Fallout 2 mod projects have mainly been fan-based, and certainly not very successful. It's a pity really, because the Fallout engine would have had a great potential for mods and new adventures. There are several examples of games with active modding communities even today. Half-life, Civilization 2/3, Close combat....

Massive size, sure, but I considered it as a flaw really. I'd much rather had fewer locations but with better design. Fill-up locations are useless for a game, especially at the cost of good design for other locations, which unfortunately happened in Fallout 2. In this case, size doesn't matter.
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Post by Doyle »

Som Guy wrote:Actually thats what i liked about fallout 2 it wasnt about saving the village it was about your charater. I like things to be optional not required.
Really? How do you justify that? Your character could live up to 35 or 36 years of his life before you ever lay eyes on him, if I remember correctly. After you save the villiage, that's it, the game is essentially over. I really don't see how the game is about your character.
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Post by Som Guy »

Well considering that in fallout 2 you can play after you destroy the oil rig you can still play that statement is wrong maybe you are thinking about fallout instead.
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Post by Doyle »

Oh, please. There's no story there, no real interaction. All that does is give you the ability to finish the quests you may have missed in your play-through, plus it adds a few easter eggs. For all practical purposes, the game ends when you blow up the oil rig.
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Post by Doc Hill »

Doyle does make a point. While it is fun to hunt easter eggs, that about all you can do,there is really no purpose to do stuff. Not that Som is compltetly wrong, the game does have a strong character component, and I often took time to hone my character to my liking, but that wasn't why I loved the game, only sprinkles on my cupcake.
Life is like cheap whiskey, it's mostly bad, and leaves a shitty taste in your mouth, but it's better then nothing.
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