The pros and cons of "Group Move"

Mapping & modding Fallout Tactics and reviewing maps thereof.
Post Reply
User avatar
Max-Violence
Wandering Hero
Wandering Hero
Posts: 1221
Joined: Thu Apr 18, 2002 4:15 am
Location: In my own personal vault
Contact:

The pros and cons of "Group Move"

Post by Max-Violence »

First off: Group Move is an option for patrol routes in which the actors in the player index move as a group - sometimes.

Things I've noticed about GM:
  • "99% of the time, one or more actors will "run ahead" of the group. Upon arrival to the waypoint, the actor/s will "putz around" until the rest of the group has "caught up." Note that if more than one actor runs ahead, the actors won't run ahead in a group - the first one will start running ahead, then the second will start running a few seconds later, and so on.

    If the actor that another actor is "following" dies/gets deactivated/etc, the actor that was following usually goes back to the last WP that the actor was "on." Unknown if the actor goes to the WP nearest the dead/deac'd actor, but I don't think so.

    It seems that if you have a WP with more than one WP in the "next" box, the "group" will split up - some of them go to WP #X while some others go to WP #Y while still others go to WP #Z. One would think that it's a simple division about who goes where, but I'm not totally sure.
No, this list isn't all-inclusive, but I forgot most of the stuff I was gonna post :(

Oh well, time to finish up Revenge1... :twisted:
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.

maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
User avatar
OnTheBounce
TANSTAAFL
TANSTAAFL
Posts: 2257
Joined: Thu Apr 18, 2002 8:39 am
Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
Contact:

Re: The pros and cons of "Group Move"

Post by OnTheBounce »

Max-Violence wrote:It seems that if you have a WP with more than one WP in the "next" box, the "group" will split up - some of them go to WP #X while some others go to WP #Y while still others go to WP #Z. One would think that it's a simple division about who goes where, but I'm not totally sure.
That's handy to know, Max. I like making patrols a little unpredictable at times. I didn't do it much in The Refinery, excepting at one point where the patrol at the strong-point at the western edge of the map will sometimes go around the low stone wall to the south of the building. (I did that just to put a little more risk in trying to sneak up on the building.) This would explain why sometimes one would go 'round the wall and the other wouldn't. I thought that there simply wasn't enough of a berth around the wall to ensure that they would end up on the other side of the wall. (It's okay in that case, though, since one person on the other side of the wall still makes it far more likely that a sneaker will be detected.)

This, however, can easily be used to put some real teeth into "unpredictability" since it can throw a wrench in that flawless plan the player had to reduce a patrol in one shot w/a well-placed mine...

Definitely has possibilities...

OTB
"On the bounce, you apes! Do you wanna live forever?!"
Flamescreen
Vault Hero
Vault Hero
Posts: 1017
Joined: Thu Apr 18, 2002 5:30 pm
Location: Stone of Light Land
Contact:

Re: The pros and cons of "Group Move"

Post by Flamescreen »

On Da Bounce wrote:
This, however, can easily be used to put some real teeth into "unpredictability" since it can throw a wrench in that flawless plan the player had to reduce a patrol in one shot w/a well-placed mine...

Definitely has possibilities...

OTB
Deffinitely. The best thing is it can be used along with alarms, to generate the feel of enemies and their leader rushing to a position.
User avatar
OnTheBounce
TANSTAAFL
TANSTAAFL
Posts: 2257
Joined: Thu Apr 18, 2002 8:39 am
Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
Contact:

Re: The pros and cons of "Group Move"

Post by OnTheBounce »

Flamescreen wrote:Deffinitely. The best thing is it can be used along with alarms, to generate the feel of enemies and their leader rushing to a position.
Hmmm...you've got a point there. Not quite as convincing as the "split-every-individual-into-seperate-PIs-and-seperate-waypoints" solution, but a hell of a lot less work, too.

OTB
"On the bounce, you apes! Do you wanna live forever?!"
Post Reply