Sad facts
Posted: Sat Oct 05, 2002 12:57 am
Hey fellas (and ladies, for that matter). I've just been reading up on some of this stuff about FOOL and such. Sad fact is that a MMORPG based on Fallout would be extremely difficult to produce.
One thing, though, that I dont think many people have considered, is a time frame for the online Fallout. It doesnt seem like anyone considered the possibility of a post FO2 setting. For instance - BOS is the new government, expansion is the new goal, new areas to explore.
That is, though, probably the only real do-able. Granted, I dont know much about SPECIAL or its integrate-ability to a MMORPG setting, but I do know a lot of the quirks people look for in that nature of game.
One - Housing. This was brough up, but I have to lean toward the "not in the FO universe" side. A wasteland full of houses isnt a wasteland...its Arizona. Now, something to consider would be certain areas where houses could be, like player villages, but that too, would get entirely old.
Two - Skills that matter. Barter, Speech, and things like Outdoorsman would do you very little good in a real-time environment in user-to-user interaction. It doesnt really make a big difference how well you speak unless its going to effect a quest some how. And trust me on this one, multi-faceted quests with non-static outcomes are VERY hard to create and come by.
Three - Playabilty and Loyalty to origination. Fallout players would want FOOL to be in the playable nature of FO1 & 2, by all means, not FOT (I think I'm the only soul who liked FOT). Were this the case, you'd be looking at an Ultima Online-stye GUI, with no one able to run in straight lines, difficult visibilities, and mind-bending corpse problems. This would get annoying in a hurry. So then your looking at a different GUI altogether; bad idea. Fallout players (I think) loved the interface and controls. Change them and you change the essence of the game.
Four - Travel and Time. It sucks, period. No one likes running like mad between two places only to find 'running like mad' still takes obscene amounts of time. Granted, vehicles could be implemented as well as mounts or whatnot, but then you move away from the FO feel with mass transit. Its contradictory. And there you have another problem. Expansion to the known FO world adds more travel time. Its a viscious cycle.
Five - (In respect to Online Games) Player v Player or Player/Player Group v NPC interaction. In nearly every game in the online empire you have guilds, squads, raiding teams, and what have you. Yes, these could be done in FOOL, could they be done well? No. Red-Server EQ players adore organized PvP, ljust like DAoC players. BUT - Whats to stop the major grief killers from totally taking the feel away from the game? No matter what "affiliation" they are (tribal, BOS, Raider..etc) they would sap the game of an RP feel. AND if you have everyone getting along all the time i.e. - EQ Blue servers, then the feel is also taken away. Its a near impossible balance.
Ok, I'm almost done. I think honestly that if there was ever a FOOL to be considered, it would have to be a huge mix of EQ-style gameplay, ShadowBane style options, and PVP....eh, maybe DAoC. All in all, it would be obscenely hard to implement everything in order to be successful. Its sad but true. FOOL should either be a very, very well developed (which would take forever (i.e. Blizzard)) game, or not done at all. I would HATE to see a FO style game flop totally. Just some thoughts to think about for whoever cares to. Feel free to point, laugh, or flame. Thanks all.
One thing, though, that I dont think many people have considered, is a time frame for the online Fallout. It doesnt seem like anyone considered the possibility of a post FO2 setting. For instance - BOS is the new government, expansion is the new goal, new areas to explore.
That is, though, probably the only real do-able. Granted, I dont know much about SPECIAL or its integrate-ability to a MMORPG setting, but I do know a lot of the quirks people look for in that nature of game.
One - Housing. This was brough up, but I have to lean toward the "not in the FO universe" side. A wasteland full of houses isnt a wasteland...its Arizona. Now, something to consider would be certain areas where houses could be, like player villages, but that too, would get entirely old.
Two - Skills that matter. Barter, Speech, and things like Outdoorsman would do you very little good in a real-time environment in user-to-user interaction. It doesnt really make a big difference how well you speak unless its going to effect a quest some how. And trust me on this one, multi-faceted quests with non-static outcomes are VERY hard to create and come by.
Three - Playabilty and Loyalty to origination. Fallout players would want FOOL to be in the playable nature of FO1 & 2, by all means, not FOT (I think I'm the only soul who liked FOT). Were this the case, you'd be looking at an Ultima Online-stye GUI, with no one able to run in straight lines, difficult visibilities, and mind-bending corpse problems. This would get annoying in a hurry. So then your looking at a different GUI altogether; bad idea. Fallout players (I think) loved the interface and controls. Change them and you change the essence of the game.
Four - Travel and Time. It sucks, period. No one likes running like mad between two places only to find 'running like mad' still takes obscene amounts of time. Granted, vehicles could be implemented as well as mounts or whatnot, but then you move away from the FO feel with mass transit. Its contradictory. And there you have another problem. Expansion to the known FO world adds more travel time. Its a viscious cycle.
Five - (In respect to Online Games) Player v Player or Player/Player Group v NPC interaction. In nearly every game in the online empire you have guilds, squads, raiding teams, and what have you. Yes, these could be done in FOOL, could they be done well? No. Red-Server EQ players adore organized PvP, ljust like DAoC players. BUT - Whats to stop the major grief killers from totally taking the feel away from the game? No matter what "affiliation" they are (tribal, BOS, Raider..etc) they would sap the game of an RP feel. AND if you have everyone getting along all the time i.e. - EQ Blue servers, then the feel is also taken away. Its a near impossible balance.
Ok, I'm almost done. I think honestly that if there was ever a FOOL to be considered, it would have to be a huge mix of EQ-style gameplay, ShadowBane style options, and PVP....eh, maybe DAoC. All in all, it would be obscenely hard to implement everything in order to be successful. Its sad but true. FOOL should either be a very, very well developed (which would take forever (i.e. Blizzard)) game, or not done at all. I would HATE to see a FO style game flop totally. Just some thoughts to think about for whoever cares to. Feel free to point, laugh, or flame. Thanks all.