"The Shrine" by Forty-Six & Two (Single-player

Mapping & modding Fallout Tactics and reviewing maps thereof.
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Max-Violence
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"The Shrine" by Forty-Six & Two (Single-player

Post by Max-Violence »

I've only begun the map, but I figure, "Ah, what the hell?" :D

The map is definately big... sweet Jesus...

I've yet to use a stimpack (been eating lots of food to heal the wounded), so I can't comment on 'em yet.

The guns - NICE! I like the new scoped S&W Revolver especially, although the picture lacks a scope on it :D The Arctic gear is a nifty addition. As is the... er... "new" kind of Enviro armor (tryin' to keep spoilers to a minimum here...).

Feel free to share yo thoughts to the latest offering to the SP FOT scene!
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
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http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
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Re: "The Shrine" by Forty-Six & Two (Single-pl

Post by Forty-six & Two »

Max-Violence wrote:I've yet to use a stimpack (been eating lots of food to heal the wounded), so I can't comment on 'em yet.
Hrmm, is that just cuz your really really tuff, or is it to easy? :o The idea is that if you dont fuck up or get unlucky youre supposed to win without that much damage to your team. So im interested in hearing if it actually works that way? Did you use alot of doctor/first aid then? Along with the food :wink:

Id very much like to hear alot of combat feedback! To easy? To hard? Do you feel it draws the game away from the "I shoot you, you shoot me,I shoot you, you shoot me Etc. until someone dies" mentality? Does it make it more realistic in sense of range and damage? Are the enemies well balanced towards your team?

Any feedback is good feedback!! :D

Well im off to bed... Cant wait to start my next project tomorrow. Hehe. This time though ill try to make something abit more... compact? Size-wise
:lol:
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Post by Max-Violence »

So far, I'd say combat difficulty is damn near perfect, but again, I'm only in the early area of the map.

More as I play more... :D
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.

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http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
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Post by Jimmyjay86 »

Yes, I'll echo the general sentiment - it's HUGE!!! It seems like a candy store with all of the easily available weapons. Maybe too many? So far good usage of the hidden baddies. The flame-bugs do a good job on roasting my squad.
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Post by Max-Violence »

Hey JJ, have you fought the big ones yet? If not: Good. You're still SANE... (I mean that in a good way, 46 & 2! :D)

Time to take a break from playin' it and watch Law & Order :P
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.

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http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
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Post by Forty-six & Two »

Jimmyjay86 wrote:Maybe too many? (Weapons)
Hrm? You think so? Well, theres not much ammo though... Also a question for you Max? Do you feel ammo is expandable or something you need to save to survive? :-
Max-Violence wrote:Hey JJ, have you fought the big ones yet? If not: Good. You're still SANE... (I mean that in a good way, 46 & 2! :D)
Hehe. When the flame attack sprite is not on burst it looks awesome! Really kewl.
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Post by Max-Violence »

I just noticed that none of the Beastlords (dunno bout the Reavers yet) have any float text - intentional?

BTW, I really really really REALLY like the scoped S&W .44 :twisted:
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Our emotions always find us
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http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
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Post by Forty-six & Two »

Max-Violence wrote:I just noticed that none of the Beastlords (dunno bout the Reavers yet) have any float text - intentional?
Hmm. Dont they have "racial taunts"? Well I didnt think about making any.... So I guess its intentional :P

I guess im just tired of "FUCK YOU!" "DIEEEEE" Etc. Heh. I donu.
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Post by Jimmyjay86 »

When Arol got killed, the game went to his force speech and then ended. It did not go to the failure speech.
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Post by Forty-six & Two »

Jimmyjay86 wrote:When Arol got killed, the game went to his force speech and then ended. It did not go to the failure speech.
Hmm, bummer :?

Well... just dont get him killed ya know 8)
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Post by Viktor »

I'm fixing to play this when I've finished "Revenge"....
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Post by Strap »

is there any benifit to all the booz i found? or can i just dump it?
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Post by Forty-six & Two »

Strapon2 wrote:is there any benifit to all the booz i found? or can i just dump it?
Well no... Not really.... but you can try and drink it? Hmm.
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Post by Guest »

oh, and is there a way to blow up the generator ontop of the mountain without blowwing up the antenna thing, or am i just unlucky and dont do any damage to it?
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Post by Forty-six & Two »

Anonymous wrote:oh, and is there a way to blow up the generator ontop of the mountain without blowwing up the antenna thing, or am i just unlucky and dont do any damage to it?
Hmm. Well the generator is supposed to blow up, but the antenna is just there for the look of it. Shouldnt mean anything if you destory it and its not linked with the generator.
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Post by Strap »

just finished it, Great map!

i liked the challenge.
the behemoth was pretty easy... but i think he was stuck behind some crates or something, lol.
i just wish that Arol had been an Energy weapons guy, rather than unarmed, cause i could have used that. Paido (i think that was his name) ended up wearing the PA and using the gatling laser, rather than sniping, so that was cool.

fun map. i liked the hugeness, and also liked the combination of tribal/outdoors/hightech/cave... ect. good blend of all the genre's.
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Post by Max-Violence »

You actually killed the robots on the surface of the map?

How?
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.

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http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
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Post by Forty-six & Two »

Strapon2 wrote:just finished it, Great map!

i liked the challenge.
the behemoth was pretty easy... but i think he was stuck behind some crates or something, lol.
i just wish that Arol had been an Energy weapons guy, rather than unarmed, cause i could have used that. Paido (i think that was his name) ended up wearing the PA and using the gatling laser, rather than sniping, so that was cool.

fun map. i liked the hugeness, and also liked the combination of tribal/outdoors/hightech/cave... ect. good blend of all the genre's.
Great! Im happy you enjoyed!

Yea, I trapped the behemoth on purpose so that it would be more of a fixed enemy (Turret). That way it would be hard to charge the reavers in the room.

Hmm. Arol was totally unarmed up till almost the end of the maps creation, then I decided he should have abit of defense so I gave him the power fist and the skill to use it. Making him energy wep capable would have upset the balance in the combat.

Im abit curious though, what difficulty did you finish it on?

And of course once again thanks for the feedback! :D
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Post by Strap »

uhg..? normal dif i think

oh, and i killed the robots on the serface by: having Jood use his Hoss-machine gun to deal the damage to the tank bot, and everyone esle do targeted single shot to the head, so i knocked it out, and finished it off. oh, also...hall? the medic used the HK-MP5 with AP rounds to do damage too.

i took out the mini-gun robot w/ everyone on single shot to the head, and i came in from up north and knocked it out. (all in CTB of course) it took a few saves/loads to make sure i knocked it out before it could maim my team, but it was well worth it. then i used a rocked from long range to blow up the generator, and then nade-launched the remaining security bots, like 1hit each.

it was fun. the floor trap part scared me at first, but then i realized it wasnt covering the entire room. lol. i used remote det.traps on them.
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Post by Max-Violence »

I probably need to restart the map - I went inside the mountain before I went up to the bots, so I used all my rockets and most of the other exposives on the rather intense fight involving the three big-ass fire beetles.

Yea, a restart is in order...
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.

maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
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