Is it possible to have a silenced/suppressed pistol or smg for taking out sentries in FO:T???
I have no idea how the "enemy detected" system works in FO:T, but having taken out a lone sentry before with a knife in one of the early core missions, I believe a silent/suppressed weapon would work.
Obviously, to successfully take out a sentry with any weapon (melee/thrown/ranged), you have to ensure the following:-
- Your PC/NPC isn't detected whilst approaching the target enemy
- Your PC/NPC doesn't get into LOS of any nearby enemies whilst attacking the target.
- The "signature" of the weapon you use doesn't alert any nearby enemies
- The target is killed/disabled before he/she can return fire at the PC/NPC
- The target is killed/disabled before he/she can trigger any alarm device
- The death noise of the target doesn't alert any nearby enemies
Any silent/suppressed weapon should only be able to use a special ammo type (which is unique to it) which should be very scarce. Bearing in mind that recent Russian small arms developments have produced suppresed/silent SMGs and assault rifles capable of sustained auto fire and devastating performance against non armoured and armoured personnel, I think it's entirely possible that a "Fallouty" silent or near silent pistol or SMG or assault rifle which does good damage for its weapon class at a reduced range.
My thoughts on silent/surpressed weapon ranges:-
Pistol - max range 15
SMG - max range 20
Assault rifle - max range 25
Sniper rifle - max range 35
Over to you, Map Rats!
Suppressed or silent weapons for assasination missions?
- Max-Violence
- Wandering Hero
- Posts: 1221
- Joined: Thu Apr 18, 2002 4:15 am
- Location: In my own personal vault
- Contact:
The problem is that when an actor shoots, he/she/it is automatically detected, regarless of LoS or the actor's Sneak skill or if the target died in one shot/burst.
Only two ways to kill an enemy and remain in sneak mode:
If someone could figure out a "fix" for letting the PCs get away with the above problem, we could have ourselves some fun
Only two ways to kill an enemy and remain in sneak mode:
- A melee attack that kills the target in one shot AND the actor is out of LoS of all other hostile actors (not sure about neutrals).
A grenadier throws a grenade over a wall/cover AND remains out of LoS/detection range of all other hostile actors (again, not sure about neutrals).
If someone could figure out a "fix" for letting the PCs get away with the above problem, we could have ourselves some fun
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006