Mutiny of the Bounty Hunters
Posted: Sat May 04, 2002 12:02 am
Have any of you considered placing Bounty Hunters in your campaigns/mini-campaigns? I think there was a plan to include them in the core campaign, since there is an entry for "name_CORE_bountyHunter = {Bounty Hunter}" in the characters.txt, however they - like so many other things - didn't make it into the campaign.
The solution to including these is quite simple, really. While the trigger for Bounty Hunters in the RPGs was based on the PC acquiring the Karmic Title "Child Killer", you could easily substitute a Rep level in FoT. Simply have a Quantity Team trigger related to Reputation and you can then have the Action be to have a series of random encounters activated. In the RPGs the Bounty Hunters became progressively more powerful as the PC did and to simulate this you could have triggers to enable the bounty hunters at each bunker since you'll have a good idea as to how powerful the squad should be by that point. The more powerful bounty hunter encounters should also occur in areas of the World Map that are traversed later in the game, as well.
The only real issue I see w/this solution is that if you do this, and you have your PCs tool around in vehicles, you'll essentially be throwing all sorts of goodies their way, unless you equip them to be powerful enough to be able to knock out whatever vehicle the PCs are tooling around w/a reasonable chance of success.
Alternately, you could simply have triggers that lead to Player Indexes being activated during missions chock full of blood-thirsty Bounty Hunters or to set people who would be either neutral or friendly to the players as being hostile.
Any thoughts/comments/criticisms?
OTB
The solution to including these is quite simple, really. While the trigger for Bounty Hunters in the RPGs was based on the PC acquiring the Karmic Title "Child Killer", you could easily substitute a Rep level in FoT. Simply have a Quantity Team trigger related to Reputation and you can then have the Action be to have a series of random encounters activated. In the RPGs the Bounty Hunters became progressively more powerful as the PC did and to simulate this you could have triggers to enable the bounty hunters at each bunker since you'll have a good idea as to how powerful the squad should be by that point. The more powerful bounty hunter encounters should also occur in areas of the World Map that are traversed later in the game, as well.
The only real issue I see w/this solution is that if you do this, and you have your PCs tool around in vehicles, you'll essentially be throwing all sorts of goodies their way, unless you equip them to be powerful enough to be able to knock out whatever vehicle the PCs are tooling around w/a reasonable chance of success.
Alternately, you could simply have triggers that lead to Player Indexes being activated during missions chock full of blood-thirsty Bounty Hunters or to set people who would be either neutral or friendly to the players as being hostile.
Any thoughts/comments/criticisms?
OTB