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The kids in Den

Posted: Thu Oct 24, 2002 2:56 am
by Som Guy
When you played the game through the first time did you kill those theiving kids in the Den or did you let them live?

Posted: Thu Oct 24, 2002 3:20 am
by Walking Refrigerator
My character seriously got spooked by their voices.
Didn't find any ghostbuster weapons, as well no patch, so they live eternal.

Posted: Thu Oct 24, 2002 3:22 am
by Som Guy
Not those kids i mean the ones that steal from you in front of tubbys and ummm the other place you know the one where you could gamble

Posted: Thu Oct 24, 2002 3:41 am
by Spazmo
He means that in the European versions of the games, the kids in the Den were removed (so that you couldn't kill them, which is prohibited in games by law), but not their floats. Thus, there are still ghostly "Come and see the Mummy!"-s and "Gamble at Becky's!"-s and so on.

Posted: Thu Oct 24, 2002 3:48 am
by spyder07
That's stupid. Crazy Europeans.

Posted: Thu Oct 24, 2002 4:39 am
by Som Guy
yeah i agree "Crazy monkeys"

Posted: Thu Oct 24, 2002 6:20 am
by jerman999
Not directly. If you put the only thing in your inventory as set dynimite and plastic explosives, the kids will steal and unwittingly kill themselves.

Posted: Thu Oct 24, 2002 6:32 am
by Pastorius
They didn't steal from me the first time I played (begginners luck, I guess), so I had no reason to kill them.

Posted: Thu Oct 24, 2002 7:42 am
by Strap
you know if they got your stuff if they run back to tubby or whatnot, then you have to barter for whatever it was. usually keep a few extra KeyCards, and they just steal those

Posted: Thu Oct 24, 2002 7:57 am
by Som Guy
Or you could jsut kill Tubby thats what I always did because the town dosen't go hostile when you kill him. Plus I was always trying to get more positive karma.

Posted: Thu Oct 24, 2002 8:31 am
by Valdis
I think that goes for all of the "anarchistic" towns in the game except New Reno. But, I could of course be wrong.

If you wait a few seconds after entering the Den, some peasant fellow will walk out the door, giving you the possibility of running through it, evading the thieving little kids.

Posted: Thu Oct 24, 2002 8:18 pm
by Zbyram
Had the same problem as the Refrigerator. In my second game the invisible kid stole my car part from Klamath, and the car was really eating lots of fuel all game. I learned of the kids later and was playing with the kid patch ever since. I guess the best way to avoid being robbed is entering the combat mode before going through.

Posted: Fri Oct 25, 2002 3:20 am
by Walking Refrigerator
Hmm.. It took me some time to realise that those voices belonged to kids who's sprites were left out of the game, but similary I didn't even notice they stole something from my character. Ignorant, but hey, it worked too. ;)

Posted: Fri Oct 25, 2002 12:42 pm
by Pastorius
I solved the problem (when they managed to steal from me, that is) by stealing my stuff back from them, since they don't turn hostile if you get caught.

Posted: Sun Nov 10, 2002 6:45 am
by Folkewulf
let em live

the easiest way to stop them is to walk past them in combat mode

Posted: Sun Nov 10, 2002 9:21 am
by jerman999
the easiest way to stop them is to walk past them in combat mode
Yeah, but the junkies always take like ten minutes to move. I much prefer the "suicide bomber" method.

Posted: Sun Nov 10, 2002 11:50 am
by Pastorius
You mean planting a bomb?

Posted: Sun Nov 10, 2002 9:32 pm
by Zbyram
Yeah, but the junkies always take like ten minutes to move. I much prefer the "suicide bomber" method.
You don't have to let anyone move, just enter combat mode, move like 4 hexes and exit combat. It takes just a while - junkies don't take their turn (they wouldn't move anyway).

Posted: Thu Nov 14, 2002 3:02 am
by Slave_Master
You can "shove" people in combat mode. At least party members, not sure about other NPC's.

Posted: Mon Nov 25, 2002 5:04 pm
by Kain
:twisted: :twisted: KILL THE LITTLE FUCKERS!!!!!!!! :twisted: :twisted: