Turbo Plasma Rifle

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Snake
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Turbo Plasma Rifle

Post by Snake »

Image
"A modified Winchester P94 plasma rifle.
The plasma bolt chamber has been hotwired
to accelerate the bolt formation process"

It uses one less action point to use than the standard version
Who do I kill/or find/buy/steal this from?
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Post by Insane-Lark »

Smitty in the Boneyard. After you do the town a bit of a favour. Hooo Baby, what a gun.
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Snake
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Post by Snake »

Thx man, Can't wait to get it
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Post by Walking Refrigerator »

Yup. He'll upgrade a normal Plasma Rifle to the famous Turbo Plasma Rifle. The best gun in the game.
Before the war, they were know as milking machines.
Now I use one to piss.
Does that answer your question?
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Snake
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Post by Snake »

Is it more powerful than the Alien Blaster?
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Dan
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Post by Dan »

Snake wrote:Thx man
Hey!
Valdis

Post by Valdis »

Dan wrote:
Snake wrote:Thx man
Hey!
What is this>? A conspiracy?
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Post by jerman999 »

Snake wrote:Is it more powerful than the Alien Blaster?
Sort of...If you consider range as a very important factor.
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Zbyram
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Post by Zbyram »

Yep, in Fo1 turbo plasma rifle is so good that it's not even funny.
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Pastorius
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Post by Pastorius »

Whaddyamean? It made a world of difference for me when trying to wipe out that room full of super mutants in the last level of the cathedral.
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Zbyram
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Post by Zbyram »

Yea yea but if you have a good combat character on a high level with the turbo plasma rifle the mutants are not a threat really. To make it harder try to keep dogmeat alive. I made it, even with destroying the brotherhood of steel. :P
Kashluk

Post by Kashluk »

Dan wrote:
Snake wrote:Thx man
Hey!
I guess her avatar isn't revealing enough :D
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Blarg
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Post by Blarg »

Snake wrote:Is it more powerful than the Alien Blaster?
It doesn't do quite as much damage(but still more than a PR), but it has a much longer range(IIRC 35 to the PR's 25 and the AB's 10). It's a very good weapon. It's so good that they increased the AP cost back to normal for FO2.
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Pastorius
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Post by Pastorius »

Zbyram wrote:Yea yea but if you have a good combat character on a high level with the turbo plasma rifle the mutants are not a threat really.
Yeah, well... I guess that's the bad thing when you play with a jack-of-all-trades character. You can do a lot of stuff, but none of it very well.
Zbyram wrote:To make it harder try to keep dogmeat alive. I made it, even with destroying the brotherhood of steel. :P
What about the military base? Could you keep him alive in spite of all those forcefields? (BTW, a friend of mine told me that once you repair the Mr. Handy on the last level, you can leave Dogmeat with him. I still wonder if that's true. Remember the ad? "Walks the dog!" :P )
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Post by Blarg »

I have never heard of leaving DM with Mr. Handy. You can trap him between green forcefields at the military base to keep him from following you. I don't know if he will rejoin you if you enter an exit grid or an elevator.
I'm not insane, I'm just misunderstood. Unless I misunderstood the meaning of "insane".
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Zbyram
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Post by Zbyram »

What about the military base? Could you keep him alive in spite of all those forcefields? (BTW, a friend of mine told me that once you repair the Mr. Handy on the last level, you can leave Dogmeat with him. I still wonder if that's true. Remember the ad? "Walks the dog!" )
Like Blarg said try to lock him behind doors or a green forcefield. Of course he has to cross the red ones a couple of times, so use stimpaks on him when necessary. Not a problem, since there are soooo many in Fo1. And i repaired Mr handy in that game - there was nothing special about it so your friend was bullshitting you i guess :wink:
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Post by VasikkA »

Or get Dogmeat after you've finished Military Base. Not sure though, haven't tried that one but it should work. And yes it is possible to keep Dogmeat alive through the forcefield areas, but it requires a lot of patience and effort(and stimpacks). I usually shoot him anyways, because he's not really that useful in the end. Keeping him alive in the final battles is not an easy task to do.
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Post by Walking Refrigerator »

VasikkA wrote:I usually shoot him anyways, because he's not really that useful in the end.
W00t?!!!

You....you.... ASSHOLE!!!!!!!!!

Dogmeat is my PAL!
My ONLY TRUE FRIEND!
He's not a THING,
he...he's dearer to me than most humans in the wasteland. The only one that does not shoot in my back, that listens to my lousy jokes and gives me a good night kiss [lick].

...
Before the war, they were know as milking machines.
Now I use one to piss.
Does that answer your question?
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VasikkA
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Post by VasikkA »

No, i'm just following the official storyline, as described in Fallout 2 manual. Dogmeat is dead, live with it. :)
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Post by Walking Refrigerator »

...

...well..

then..
..then THEY ARE ASSHOLES TOO! :wink:
Before the war, they were know as milking machines.
Now I use one to piss.
Does that answer your question?
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