Linearity?

Discuss the game that started it all, and its sequel. Technical questions and issues go into the Fallout Technical Support forum, not here.
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Megatron
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Linearity?

Post by Megatron »

How linear should fallout be?

The morrowind type linearity, where you usually forget what your doing? Or the diablo where it's nice and simple. So simple it's piece of shit and you only play it for 10 mins at a time.
:chew:
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Strap
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Post by Strap »

heheh.

if you hvae ever played Avernum2 (spiderweb software) i would say that it shouldnt be as non-linear as that. i forgot what i was doing the second i got a new quest. lol

diablo had such crappyness in story line. you would have to be retarded to not know what to do next. i mean, even if you did find the quest object or whatever it was, you could solve it by just clicking on it.. heheh

but, as far as linearity, i say that the quests should require some investigation--ie the water chip. if you are smart enough, you would know right away were it was, but if not, you could figure it out with some snooping.

i also like freedom in a game, i hate having to go like 1 level at a time, it just sucks
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Post by Doyle »

It should be about as linear as the first game.
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Strap
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Post by Strap »

exactly
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Meths
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Re: Linearity?

Post by Meths »

Pyro wrote:How linear should fallout be?
Do you realise how great sin you've just commited? You'll burn in hell for that :evil: .

I'd say that Fo1 WAS linear. But some randomly put quests once available, other time not, because smbd had done it before you or it's just too late, would fix it and add great to replayability. More quests that are available only for certain kinds of characters - there is no caravan driver that would hire anybody that doesn't at least look strong (strength&endurance), since they've got enought troubles without identifying your corpses.

That's what i think.
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Dan
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Post by Dan »

Doyle wrote:It should be about as linear as the first game.
Yeah... I agree.

Actually, a lot of things should stay as they were in Fallout 1.
Kashluk

Post by Kashluk »

Well I support the Morrowind "linearity" style. Anyways, you only had one main quest in Morrowind and the rest was up to you to do or not to do. I love Morrowind :D
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VasikkA
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Post by VasikkA »

Basically, there should be one or two main quest/s and a starting point. Everything in between.. well it's up to you how you play it or even visit all the locations or do all quests. A time limit would make the game more interesting though.
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Strap
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Post by Strap »

remember... you didnt Have to go all the way down in the glow.
(but it was worth it)
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VasikkA
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Post by VasikkA »

Strapon2 wrote:remember... you didnt Have to go all the way down in the glow.
(but it was worth it)
Ehh... point missing?
Kashluk

Post by Kashluk »

He just likes repeating stuff others have already wrote... Just like you, Vasikka :wink:
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Post by Constipated BladeRunner »

Vassika, interesting idea.
However, perhaps instead you have, at first, one plot than as you make certian desicions (say, giving the location of the Vault to the Master), it could become drastically diffirent.
This would be good for two reasons-
Conserve time in terms of programming
The surprise to see what is diffirent the second time (i.e Johchime in Arcanum or how you are banished in Arcanum also).
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boywoos
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Post by boywoos »

mmmmmmm, treble post :oops:
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Dan
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Post by Dan »

tsk tsk tsk

I'm off on a trip for 3 days and this is what I get when I come back? :twisted:
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VasikkA
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Post by VasikkA »

What did you expect then?
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Dan
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Post by Dan »

VasikkA wrote:What did you expect then?
A big crater?
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