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The New Arroyo city
Posted: Mon Nov 11, 2002 12:51 am
by Valdis
I was thinking about this for a while.
Fallout 2 ended when they used the GECK to restore Arroyo. Now some big town rests in its place.
What should it be called?
This is considering that you WILL start where Arroyo was, in the neo city in the ending slides.
Posted: Mon Nov 11, 2002 3:42 am
by Meths
The Citadel? Why not - it does not really matter for me
.
But personally i'd prefer if the plot of Fo3 starts in some more isolated place than florishing city. You know - the game balance reasons. As the New Arroyo dweller you'd have probably acces to various and sophisticated gear just at the beginning. I liked starting with nothing in Fo2 or just basic items like in Fo1, but I don't want to start with a gun in Fo3.
Posted: Mon Nov 11, 2002 3:48 am
by Valdis
Good point.
Maybe some other Vault...
Posted: Mon Nov 11, 2002 3:51 am
by Meths
Valdis wrote:Good point.
Maybe some other Vault...
But then how to keep a bloodline... and that's the main problem while creating the story: Where to start and what to fight with.
Posted: Mon Nov 11, 2002 3:56 am
by Valdis
That's where BIS comes in...
But I'd think that a good place to start out would be the NCR-it DOES have many good items there at the beginning, but has more laws and less tribals.
Posted: Mon Nov 11, 2002 4:00 am
by Constipated BladeRunner
This forum has been taken over by Methis and som guy.
Save me, OTB!
Save me!
Posted: Mon Nov 11, 2002 4:05 am
by Valdis
And that has... what to do with the subject? I don't mind it when people talk about different things that correlate with the topic, but this isn't good.
W12
Posted: Mon Nov 11, 2002 4:08 am
by Meths
Valdis wrote:more laws and less tribals.
And I'd prefer more tribals and less laws. That's what the whole Fallout universe is about. And lets make one thing clear - no NCR nor San Fran in Fo3. At least not the way they appeared in Fo2.
Posted: Mon Nov 11, 2002 4:10 am
by Valdis
I think there should be a balance between tribals and norms. Because it's a diverging society.
Posted: Mon Nov 11, 2002 4:11 am
by Megatron
how about arroyo being a really shit run-down town, because the elder was to old to run it properly.
It wouldnt be to bad to start there, you'd have to dig around for good items and stuff.
Posted: Mon Nov 11, 2002 4:11 am
by Meths
Constipated BladeRunner wrote:This forum has been taken over by Methis and som guy.
Save me, OTB!
Save me!
It's almost like chat - if you didn't notice all the posts on this thread appeared in less than 25 minutes...
Pyro wrote:how about arroyo being a really shit run-down town, because the elder was to old to run it properly.
It wouldnt be to bad to start there, you'd have to dig around for good items and stuff.
How about New Arroyo being destroyed by the main enemy and you being the last survivor? - easier solution, isn't it.
Once, Arroyo is taken over by some shit, your first quest would be to escape from that city. And the main one - to re-take it, and get rid of that shit... What do you say?
Posted: Mon Nov 11, 2002 4:30 am
by Constipated BladeRunner
Arroyo is to advanced and should be burnt to the ground in the next FO.
Posted: Mon Nov 11, 2002 2:25 pm
by Megatron
Vault city wasn't that advanced...
Just have some crap at the beginning about how arroyo started to use the slave-trade with the den, and the slaves rebelled. A bomb exploded in arroyo HQ and killed the elder, and all the slaves.
Shortly afterwards a man took over, but was killed by assasins. A new leader seems to take position every few months, only to be mysteriously killed.
I think arroyo should look like shady sands did, except with buildings caved in and with holes in, and give the arroyans a mentality similair to vault city, but make them a bit more sneaky (They could be something like a toy-store owner who has a sweat-shop in his basment, or mabye a spy from ncr)
Also if you dig around, you should be able to find some decent weapons and at least a leather jacket. (Vault 13 (FO1) and arroyo were both crappy excuses for towns)
Posted: Mon Nov 11, 2002 10:54 pm
by Meths
Pyro wrote:I think arroyo should look like shady sands did
A Shady Sands? Is that all what society of V13 dwellers and native Arroyans managed to build? Just watch the outro. Tech knowledge of V13 dwellers combined with Arroyans surviving skills gave the beginning to thriving community.
New Arroyo is highly advanced, democratic and flourishing society - it must be destroyed somehow. And you are the grand son of the original Chosen One, the last survivor of some great cataclism or war that destroyed your native land. That's how i see it.
Posted: Tue Nov 12, 2002 12:23 am
by Megatron
Um...yeah. Why not shady sands? If it's been blown up at least once, and all the assasination attempts over the years the towns going to look pretty shit.
The V13 dwellers wouldnt exactly all be mechanics. They may have manuals though, so some buildings would have machinery and stuff inside it, but not much (it wouldnt be cheap to make)
I'm thinking a bit like a 3rd world kind of town, with the odd weapon lying in soem rubble and a few bit of dust-covered machinery in abandoned areas.
Your first 'quest' could be to escape the town after the walls collapse around the entrance. You could blow it up, ask an engineer to blow it up for you or go through the dreaded temple of trials, now full of machinery and robot spore plants.
Posted: Tue Nov 12, 2002 4:13 am
by Spazmo
Shady Sands was mostly composed of people who left Vault 15. I'm not sure if they used a GECK, but it sort of seems like it since their houses look like the ones in Vault City.
Posted: Tue Nov 12, 2002 5:29 am
by Valdis
I'm pretty sure they'll have a new tileset.
ANYWAY-
The new Arroyo city seen in the ending slides seems too...unified to go down without something BIG happening.
And the "epic quest at beginning of story" thing has gotten old in my opinion.
Posted: Tue Nov 12, 2002 10:01 pm
by VasikkA
Well, I don't think New Arroyo has to be that advanced just because of the ending slide pic. I think it should be much like Shady Sands, with more tribal resemblance. Remember, Vault City got most of their hi-tech stuff from their Vault, not GECK.
We don't even know 'New Arroyo' is gonna appear in Fallout 3.
Posted: Wed Nov 13, 2002 3:06 am
by Meths
Shady Sands was created by V15 dwellers. V15 was designed to be opened (according to FoB) 50 years after the great war. The war was in 2077 so they started to build their town in 2127. The action of Fo1 starts on 5 dec 2161 at 7.21. What I'm leading up to is that had only 34 years to build up their city. The location wasn't lucky either - total desert, it's suprising that they managed to survive. Only when Aradesh came to power, they created NCR.
Arroyo has perfect conditions to give the beginning of flourishing community. And they have a very responsible leader, that will certainly provide them to glory and greatness - The Chosen One. And also I suppose they'll have more time than Inhabitants of V15 and something they'd certainly missed - necessary surviving skills of native Arroyans.
Posted: Wed Nov 13, 2002 5:15 am
by Constipated BladeRunner
I think that Arroyo will most likely be an expansionist BoS in FO3, not unlike (shiver) that seen in FoT.