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Towns

Posted: Fri Nov 15, 2002 12:45 am
by Megatron
People here think that either towns should be under-devolped and more post-apocalyptic while others seem to think hi-tech towns sound really..uh...

anyway, I think towns could follow certain 'types'. It would be shitty to just have all the towns have been 'wiped out' and shit, that would be really crappy shit. And all the hi-tech towns would be crap. So here are my ideas for what towns could be like

Basic-A bunch of tents and dust, with most people tribals or scavengers (Like vault 15 in FO2)

Ruined-A town that has been bombed or assaulted and all that's left are ruins. A few survivors still cling on though, mostly ghouls though.

Normal-Houses made of brick and a few pavements etc. The civilians are 'normal' fallout civilians, and you encounter this type of town mostly through fallout

Farming/Trading-Houses are made of the white marble you see in shady sands. The town mostly consists of a market, and a lot of the inhabitants are thieves and traders

Pre-war-These type of places are usually abandoned factorys and other pre-war areas. They are usually dangerous places though, and contain a lot of traps, radioactivity and guns. The inhabitants are either security robots, or a gang hiding out

Hi-tech-a surviving town that has stood since civilisation re-built itself. These towns are usually clean, with little criminal activity and have computers, air-vents and other nifty stuff. Think NCR or vault city

I think one or two of each of these location in fallout 3 would make it a diverse and intresting game. A big negative of fallout 2 was a lot of the towns were...shit.

Thoughts?

Re: Towns

Posted: Fri Nov 15, 2002 1:08 am
by Meths
Pyro wrote:People here think that either towns should be under-devolped and more post-apocalyptic while others seem to think hi-tech towns sound really..uh...
hehe... show me anybody who thinks hi-tech towns sound really..uh...

by the way.. saying "uh" you meant :D or :( ?
anyway, I think towns could follow certain 'types'. It would be shitty to just have all the towns have been 'wiped out' and shit, that would be really crappy shit. And all the hi-tech towns would be crap. So here are my ideas for what towns could be like

Basic-A bunch of tents and dust, with most people tribals or scavengers (Like vault 15 in FO2)

Ruined-A town that has been bombed or assaulted and all that's left are ruins. A few survivors still cling on though, mostly ghouls though.

Normal-Houses made of brick and a few pavements etc. The civilians are 'normal' fallout civilians, and you encounter this type of town mostly through fallout

Farming/Trading-Houses are made of the white marble you see in shady sands. The town mostly consists of a market, and a lot of the inhabitants are thieves and traders

Pre-war-These type of places are usually abandoned factorys and other pre-war areas. They are usually dangerous places though, and contain a lot of traps, radioactivity and guns. The inhabitants are either security robots, or a gang hiding out

Hi-tech-a surviving town that has stood since civilisation re-built itself. These towns are usually clean, with little criminal activity and have computers, air-vents and other nifty stuff. Think NCR or vault city
uh.. sure, why not.. You've just enumerated all the towns categories from Fo1 and 2 :wink:
I think one or two of each of these location in fallout 3 would make it a diverse and intresting game. A big negative of fallout 2 was a lot of the towns were...shit.
such as NCR..? All of that kinds of organised, advanced and democratic communities should be isolated (kinda like VC or better - you can't get in without a rocket launcher or high sneak skill).
Thoughts?
:bad-words:

Posted: Fri Nov 15, 2002 3:19 am
by VasikkA
I think Fallout 3 should have every type of towns, not just the basic 'Normal' towns built on pre-war cities. You gotta be careful with the Hi-tech towns though; VC, NCR and San Fran are perhaps the most controversial towns in fallout universe, not surprisingly they were in Fallout 2. Fallout 2 had more crap towns. Klamath, The Den, Broken Hills were all too similar to eachother, and boring too. Fallout 2 didn't have a Shady Sands type of farming community(with help from GECK), which I personally like.

You forgot the New Reno type casino and crime ridden ghettos. Perhaps one would fit in Fallout 3 but heavily tweaked from its predecessor, New Reno. Less whores, pimps, drugs, porn, pop-culture references and all that shit.