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Need Art For Fallout D20 RPG
Posted: Tue Dec 03, 2002 9:45 am
by jackel792
Ok folks im working on a d20 version of Fallout and i was wondering if someone could do pics for each of the classes im using for now. The classes are Tribal, Explorer (scout) Soldier, Trader, and Reaver (tech specialist), and the three races im using are human, ghoul, and super mutant. if anyone could help i would love it!
Posted: Tue Dec 03, 2002 10:00 am
by ApTyp
Semi-cartoony ok?
OK, let me get this straight: each race has to have class pictures of its own? Do you need full-body, or head&torso ok?
Posted: Tue Dec 03, 2002 10:42 am
by jackel792
yeah sure man!
Posted: Tue Dec 03, 2002 10:48 am
by ApTyp
Can't guarantee I'll do all of them (too many pictures) but I'll probably come up with something...
Posted: Tue Dec 03, 2002 11:09 am
by jackel792
ok cool man!
Posted: Tue Dec 03, 2002 9:14 pm
by johnpnp
Spamming BAAAAAAADD
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My askey stop sign doesn't work, but you get the picture
Posted: Thu Dec 05, 2002 1:52 am
by VasikkA
Fallout and d20... what the Hell? 8O
Posted: Thu Dec 05, 2002 2:04 am
by Kashluk
Yeah... Hell awaits us :twisted:
Posted: Thu Dec 05, 2002 6:08 am
by Smiley
VasikkA wrote:Fallout and d20... what the Hell? 8O
If the rules are done properly, it can be one fucking great hell of a system!!!!
Think 'bout it... you got feats, and skills...
Skills and perks in FO.
You can introduce a trait system from start, easy as pie.
Only problem is, that I'm not too keen about the classes...
Since FO is so damn versatile(meant in a positive way)
it's kind of wrong to introduce "classes"...!
But you don't necessarily need classes... just let it all depend on your stats. If you're good at fighting and shooting, then let the player gain a bonus for each time he crits or if he uses it skillfully.
Skills? They develop as you use them, and of course there's a skill bonus after each level. There are tons of posibilities in d20, so don't diss it man.
Posted: Thu Dec 05, 2002 11:51 am
by Kashluk
... Why don't just use the SPECIAL or GURPS system?
Posted: Thu Dec 05, 2002 2:16 pm
by VasikkA
Smiley wrote:If the rules are done properly, it can be one fucking great hell of a system!!!!
Think 'bout it... you got feats, and skills...
Skills and perks in FO.
You can introduce a trait system from start, easy as pie.
Only problem is, that I'm not too keen about the classes...
Since FO is so damn versatile(meant in a positive way)
it's kind of wrong to introduce "classes"...!
But you don't necessarily need classes... just let it all depend on your stats. If you're good at fighting and shooting, then let the player gain a bonus for each time he crits or if he uses it skillfully.
Skills? They develop as you use them, and of course there's a skill bonus after each level. There are tons of posibilities in d20, so don't diss it man.
It's just that Fallouts already use an excellent system. Why change it?
Posted: Fri Dec 06, 2002 5:19 am
by jackel792
because the system fallout uses uses way to much math and it would take like 4 hours to make a character.
Posted: Sat Dec 07, 2002 12:45 am
by Kashluk
Well in my opinion rolling dices for 12 hours is much more boring
3d renders for Fallout
Posted: Fri Jan 13, 2006 3:29 am
by digitalmetal
I'm a 3d artist and have recently started making 3d renders for Fallout. I already have one that I did posted on here in the gallery that would work as a vault dweller.
Posted: Fri Jan 13, 2006 12:50 pm
by VasikkA
Posted: Tue Dec 03, 2002 10:45 Post subject: Need Art For Fallout D20 RPG
I think you are more likely to find the thread starter hunting rabbits with a slingshot than visiting this place.
Posted: Fri Jan 13, 2006 4:04 pm
by S4ur0n27
The Penny Arcade Cult?
Posted: Fri Jan 13, 2006 4:38 pm
by Nicolai
Cult.
Posted: Fri Jan 13, 2006 5:04 pm
by S4ur0n27
That's what I said
Posted: Fri Jan 13, 2006 6:34 pm
by Nicolai
Did not.
Posted: Fri Jan 13, 2006 7:00 pm
by PiP