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Vaults
Posted: Thu Dec 05, 2002 10:22 pm
by Megatron
Do you think fallout 3 should have more vaults?
I thought it a bit strange that they don't seem to be in any logical order and vaults 1+11 seem to be destroyed.
So should fo3 give explanations and the actual vaults dotted around the wasteland (Mabye just the entrance or a small explanation what happened e.g you find a vault with the door open and everyone inside all burnt up, or a vault where it flooded)
Thoughts?
Posted: Thu Dec 05, 2002 10:26 pm
by Jimmyjay86
I'd like to see some of the ones mentioned in the Fallout Bible maybe to see how some of the social experiments worked.
Posted: Fri Dec 06, 2002 12:22 am
by spyder07
That's a good idea pyro. Maybe a vault in a cave that's flooded. The vault could still be sealed too.
Posted: Fri Dec 06, 2002 4:43 am
by Ezechial_Rage
I'd like to see some different layouts with the vaults. As it is, if you've seen one, you've seen them all. It might be interesting to see different levels in technology/architecture in some of them because they had been built in a hell of a hurry... or weren't housing the most important of the people.. or vice versa.
Posted: Fri Dec 06, 2002 7:31 am
by Blarg
A Vault could have a damaged or blocked door. You would need to fix it and/or remove rubble to gain entry. Power to the door might be off, requiring you to wire up some fusion cells to run the opening motors.
You might pry open an old Vault and find the skeletons of the inhabitants. It seems that this was one of the "experimental" Vaults; it was intended to open much earlier because it was not self-sustaining(no men, no women, all old folks, not enough food, critical nutrients missing, unshielded reactor core, etc.). Perhaps something critical broke and they couldn't fix it in time.
The FO Bible and the President in FO2 mention Vaults with all men, all women, or ridiculously unbalanced gender ratios. Perhaps these Vault Dwellers have been trading with or raiding nearby towns and Tribals for breeding stock("They'll give you pre-War tech to do what?").
Perhaps these Vaults have passed into local myth, but may still be out there somewhere. Harold could tell you the story about the long-lost Vault Full Of Women, and about how he had a very pleasant time there before he started changing and they threw him out. Of course he doesn't quite remember the way there after all these years.
Posted: Fri Dec 06, 2002 9:28 am
by Strap
heheh. great ideas.
i would like to crack open an unsealed vault or two and find either skeletons or people in it. that would be great.
... sorry to refere to FOT, but what if there was a vault with lots of robots, and only like 50 (in comparison to how v13 suposedly had like 300) people in it. that would be neat.
or... if you got into a vault with a bunch of dead people and used (can remember if the communications between vaults was FUBAR) to contact antoher unopened vault, and then find it for something.
now that i think of it, this could not really tie into the main plot. but it would be fun to see!
Posted: Fri Dec 06, 2002 8:02 pm
by Megatron
or... if you got into a vault with a bunch of dead people and used (can remember if the communications between vaults was FUBAR) to contact antoher unopened vault, and then find it for something.
now that i think of it, this could not really tie into the main plot. but it would be fun to see!
I like the idea of a vault sub-plot. Perhaps you find a vault early on, and you have to work out what happened/survive whatever the others didn't, get a small reward and work out where the next vault is.
Vaults got very intresting after the end of fallout 2. I hope they play around with it in fallout 3.
It would be good though if they changed from the standard 3 floors (2 of them didn't really serve a purpose). Mabye have vaults something similair to the sierra army depot or the glow. A few dangers,one or two puzzles to solve, handy items and holodisks. Mabye if you go on the vault 'pilgrimage' and find all of them, it gives you a back-story to the main quest. eg if they had a few vaults in fo1 that included documents on item stock, reports on how a truck full of water chips headed up north or mabye briefly mentioning a sewer system needs a lot of water...
blah
Posted: Fri Dec 06, 2002 9:35 pm
by NachoMonkey
i would like to see more interesting vaults, it was a surprise for me finding a bunch of deathclaws in v13 ,the first time not realising they were good or even bothering to talk to them i weakly took shots at them, then got my ass kicked, reloaded and did it a few times til i realised you had to talk to the fuckers
....
well and truly i would like to see fallout 3 turn into an extended version of 2 , hell they can keep the same engine, we just need more content and a fresh storyline 8O
Posted: Sat Dec 07, 2002 1:02 am
by Flamescreen
Not bad people!
I have some ideas myself, but i'm using those, so I can't really contribute, but some of the ideas here are pretty good. Keep thinking!
Cheers,
Flamescreen
Posted: Sun Dec 08, 2002 1:20 am
by Meths
I'd like to see more "weird" vaults also in "weird" places, i mean the places that you just don't suspect them to be. For example - some tribal village, just like Preoria in FoT, that the inhabitants of that village would be telling you the stories about some "evil souls" and stuff under the ground. You go to the cave and after a fight with some cave rats and all, what you find is a typical vault, full of robots ("evil souls"
). Most of the Vaults however should be dotted in the wasteland so without the map, you would have no chances to get there. The vaults should be also more... legendary(?), - keep in mind that it's been a few hundrets of years since the great war was over, so most of the people wouldn't believe in them at all - ya know, the vaults would become a kind of legend. Most of the info that you would be able to get, would come from the people (or not
) like Harold. Or just guys considered by everybody as crazy and nobody would believe them when they said they had found a vault.
Posted: Sun Dec 08, 2002 1:59 am
by Strap
it would be hilariouse to break into a vault, find a ton of skeletons, and then on like the last level, there will be a sealed door that you would have to (unweld? Blow-torch!) to get into, and when you did, there would be a fresh corpse of a man and a woman vault dweller who had shot themselves in the head.
that would be cool. or you could find them alive or something.
Posted: Sun Dec 08, 2002 3:01 am
by Megatron
Or you could find a really obese man in a bath of human flesh.
The vaults could be a pretty large part of fallout 3 if they were a little bigger. They're more or less everything you need in a town, except you can have more intresting situations in them. In a vault you could have a mystery game, a horror game, an action game...
Posted: Sun Dec 08, 2002 3:01 am
by VasikkA
I'd certainly like to learn more about vaults, Vault-Tec and pre-war technology. In Fallouts, it definitely added some of the 'dark' atmosphere when you wandered around abandoned vaults with different backgrounds. I'd like to explore different kind of vaults and pre-war facilities in Fallout 3 too. Some similar to vault 13 and the vault in Vault City(16?), but also some more tragic vaults full of dead bodies perhaps. It would add some depth to the gameworld and to the story because there's quite little we know of the pre-war era.
Posted: Sun Dec 08, 2002 3:26 am
by Spazmo
Vault City was Vault 8.
Posted: Sun Dec 08, 2002 4:22 am
by VasikkA
Alright, thanks.
Posted: Sun Dec 08, 2002 12:01 pm
by spyder07
Were the hell are vaults 9-12, and 14? I know Bakersfeild and maybe LA were ones but that don't make up for the rest of them.
Posted: Sun Dec 08, 2002 10:50 pm
by Meths
spyder07 wrote:Were the hell are vaults 9-12, and 14? I know Bakersfeild and maybe LA were ones but that don't make up for the rest of them.
Fortunately there are still plenty of vaults that we don't know anything about.
Posted: Sun Dec 08, 2002 11:31 pm
by Spazmo
spyder07 wrote:Were the hell are vaults 9-12, and 14? I know Bakersfeild and maybe LA were ones but that don't make up for the rest of them.
9-10-11: Unknown. The Fob might be able to tell you what experiment the Enclave did on them, though.
12: Vault 12 was the Bakersfield (Necropolis) vault. It was designed to open too early (or to have a faulty door that wouldn't close right, I'm njot sure which) and thus all the inhabitants got nailed with radiation (or FEV, I'm not sure which, or maybe even a mix of the two, but I'm betting on radiation) and ghouls were born.
14: See 9-10-11.
The LA Vault that the Master lived (laired?) in was a special Vault-Tec demonstration vault, which is why it effectively has no number.
Posted: Mon Dec 09, 2002 1:51 am
by Flamescreen
If I'm not mistaken the FO Bible mentions a number of 120 Vaults, so that lives a large number of Vaults we don't know anything about.
Then again, there are a lot of people that consider the FO Bible an abomination...
Posted: Tue Dec 10, 2002 9:44 am
by Strap
i wanna go back to necropolis. it should still be all ghouls, but more agressive than gecko was. and you could go into their vault.
lol, maybe you could have to take one of the countless water chips from vault 8 and give one to necropolis. they should say stuff like.. some guy in a vault suit came here many years ago, fixed our water pump, but made off with our waterchip! lol.
or maybe not.