Any Ideas would be gratefully welcome
- requiem_for_a_starfury
- Hero of the Wastes
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Any Ideas would be gratefully welcome
Hi I'm trying to set it up so that the player can cause a herd of brahmin to stampede as a diversionary tactic. I've got the actions all sorted for the trigger but I can't think of what conditions to use, to actually get the herd to stampede. Anybody got any suggestions?
Thanks
Requiem
Thanks
Requiem
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
Twisted by knaves to make a trap for fools,
A few ideas (just off the top of my head):
1) Place some of the "brahmin armor" that makes your character look like a brahmin nearby, and have the character lead the brahmin out of their pens (use a unit@zone trigger near the gate of the pen to start the stampede)
2) Have some kind of bell or something set up as an alarm or switch near where the brahmin are, and when the character rings the bell the brahmin might believe it's time to go graze or something and stampede out of their pens (object script state trigger)
3) Have the character physically encourage the brahmin to run away from him (zapping them with a cattle prod, stabbing or shooting one of them, etc). You could do this by checking "Always Friend" for all the brahmin .ents (so they don't respond by attacking the player) and use a player has <100 percent hit points at zone trigger
4) Place some kind of sexy brahmin perfume nearby--if the player applies the scent to himself (uses the item) and the brahmin can see him (and presumably smell him) the lust-crazed brahmin will stampede out of their pen in the player's general direction (use zones surrounding the brahmin pen)
5) Put some kind a garb called "Butcher's outfit" nearby. If the player has the apron/boots/whatever equipped and the brahmin can see him, they take off running to avoid being someone's dinner guest the next day.
Okay, so they're not the best ideas, but perhaps that will help you get started.
Endocore
1) Place some of the "brahmin armor" that makes your character look like a brahmin nearby, and have the character lead the brahmin out of their pens (use a unit@zone trigger near the gate of the pen to start the stampede)
2) Have some kind of bell or something set up as an alarm or switch near where the brahmin are, and when the character rings the bell the brahmin might believe it's time to go graze or something and stampede out of their pens (object script state trigger)
3) Have the character physically encourage the brahmin to run away from him (zapping them with a cattle prod, stabbing or shooting one of them, etc). You could do this by checking "Always Friend" for all the brahmin .ents (so they don't respond by attacking the player) and use a player has <100 percent hit points at zone trigger
4) Place some kind of sexy brahmin perfume nearby--if the player applies the scent to himself (uses the item) and the brahmin can see him (and presumably smell him) the lust-crazed brahmin will stampede out of their pen in the player's general direction (use zones surrounding the brahmin pen)
5) Put some kind a garb called "Butcher's outfit" nearby. If the player has the apron/boots/whatever equipped and the brahmin can see him, they take off running to avoid being someone's dinner guest the next day.
Okay, so they're not the best ideas, but perhaps that will help you get started.
Endocore
- Jimmyjay86
- Hero of the Glowing Lands
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endocore wrote:4) Place some kind of sexy brahmin perfume nearby--if the player applies the scent to himself (uses the item) and the brahmin can see him (and presumably smell him) the lust-crazed brahmin will stampede out of their pen in the player's general direction (use zones surrounding the brahmin pen)
Ha, ha, ha.....
Or just have your PC "gaze lovingly at the herd of brahmin"
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I think its only limited to your imagination, here are a few more:
1. Throw a specially tagged rock at the brahmin while they are grazing in a "pasture zone". When the trigger checks for the rock in the zone they will start a'runnin.
2. Have the brahmin farmer always tending the brahmin. Kill him. When the brahmin smell the blood of the farmer they will stampede. (Give him a tagname and check for if he is alive at anywhere.)
- requiem_for_a_starfury
- Hero of the Wastes
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Thanks for the interest guys, unfortunately as the map is design for TB any sort of trigger that initiates combat kind of spoils the effect of having 40 odd Brahmin take flight. Eventually I decided to go with the player can see command, and forced speech to have the player start shouting his head off.
On a side note I have trouble with zone triggers, I don't know what I'm doing wrong but any zone other than anywhere doesn't work for me.
Meanwhile with DAC offline for the weekend I've had nothing to do but finish the map so as soon as I get Senor Deluxe's permission to use his chainlink fence tiles I shall send it off to DAC for posting.
On a side note I have trouble with zone triggers, I don't know what I'm doing wrong but any zone other than anywhere doesn't work for me.
Meanwhile with DAC offline for the weekend I've had nothing to do but finish the map so as soon as I get Senor Deluxe's permission to use his chainlink fence tiles I shall send it off to DAC for posting.
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
Twisted by knaves to make a trap for fools,
- Jimmyjay86
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- OnTheBounce
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If you're having problems w/zone-related triggers make, check, double check and triple check that your zones are where you think they are. They only exist at certain levels, so make sure you've set the elevation on the elevation bar to the lowest level you want the zone at before you place them.
Hopefully it's something as simple as that.
Cheers,
OTB
Hopefully it's something as simple as that.
Cheers,
OTB
"On the bounce, you apes! Do you wanna live forever?!"
- requiem_for_a_starfury
- Hero of the Wastes
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I didn't actually keep the trigger as I found another way of doing what I wanted, but the set up if I remember correctly was
condition
player has more than 15 alive at zone (with in location box ticked)
action
deactivate player
this was to get rid of all the brahmin after they had stampeded, and I eventually used a wait command tacked onto the trigger that started them stampeding. I've looked at other maps where zones have been used and I've not done anything different so it is probably how I've set the zone up that's the problem. If I have the floortiles on level -1 and the entities and zones on level 0 do i need to set the height of the zone to greater than 1?
condition
player has more than 15 alive at zone (with in location box ticked)
action
deactivate player
this was to get rid of all the brahmin after they had stampeded, and I eventually used a wait command tacked onto the trigger that started them stampeding. I've looked at other maps where zones have been used and I've not done anything different so it is probably how I've set the zone up that's the problem. If I have the floortiles on level -1 and the entities and zones on level 0 do i need to set the height of the zone to greater than 1?
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
Twisted by knaves to make a trap for fools,
- Jimmyjay86
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Zone heights don't directly correspond with levels which is something I've always found strange. But you start be drawing the zone at the floor level. So if your floor is at level 0 then set the level to 0 when starting the zone. Set the boundaries of the zone and then set its height to 2 or 3. That should set it correctly. The height of the zone shouldn't really matter except when you have a multistory building.
- OnTheBounce
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I always set my zones up w/a height of at least 2, so that the zone is tall enough to accomodate a standing person, since the "level" is -- IIRC -- 4 elevations tall. I usually also set the zones up at the level of the of the floor tiles, so in your case I would set the elevation bar at "-1" when placing the zones.requiem_for_a_starfury wrote:If I have the floortiles on level -1 and the entities and zones on level 0 do i need to set the height of the zone to greater than 1?
I hope that helps.
OTB
Last edited by OnTheBounce on Mon Dec 16, 2002 11:45 pm, edited 1 time in total.
"On the bounce, you apes! Do you wanna live forever?!"
- requiem_for_a_starfury
- Hero of the Wastes
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Thanks that's probably what I'm doing wrong, I've checked and rechecked the triggers, but checking the zone positioning and height never occured to me.Jimmyjay86 wrote:Zone heights don't directly correspond with levels which is something I've always found strange. But you start be drawing the zone at the floor level. So if your floor is at level 0 then set the level to 0 when starting the zone. Set the boundaries of the zone and then set its height to 2 or 3. That should set it correctly. The height of the zone shouldn't really matter except when you have a multistory building.
Thanks OTB (just missed your post), but that's definately what I must be doing wrong.
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
Twisted by knaves to make a trap for fools,