Difficulty sliders...

Discuss the game that started it all, and its sequel. Technical questions and issues go into the Fallout Technical Support forum, not here.
Post Reply
User avatar
Flink
SDF!
SDF!
Posts: 23
Joined: Wed May 01, 2002 11:23 pm
Location: Tarant

Difficulty sliders...

Post by Flink »

I've finished both games more times then I can count. (As I'm sure most of the people here have.) Yet, I've always done this on the standard difficulty mode. However, I installed Fallout again as my need to revisit the wasteland grew too hard to ignore. This time, I desided to try the game using "rough" combat and "hard" overall game difficulty...

I'm about half way throu the game now, But I've not noticed that many differenses.. The one I DID notice was that there was a Rad Scorpion guarding the entrance to Vault 15. Anyone else thats seen any other differenses and would like to point them out? Btw, I realize this is the FO1 forum, but if you've seen something like this in Fallout 2 don't hesitate to point this out as well. Thanks!
User avatar
Strap
Hero of the Desert
Hero of the Desert
Posts: 1641
Joined: Tue Jun 11, 2002 2:59 am
Location: a cave

Post by Strap »

ive seen that rad scorpion before, and then never again. hmm... guess i had it on hard dificulty the first time i beat it.

i need to try it on hard, but eh... my cd got all jaked up by this air freshener used to cover up the liver smell of baking dog biscuits. i know know that it is better to leave cd's face up, damn air freshener... heheh
User avatar
Stainless
Living Legend
Living Legend
Posts: 3053
Joined: Thu Apr 18, 2002 5:52 am
Location: Melbourne, Futureland
Contact:

Post by Stainless »

I think the radscorpion appears with regards to the time of day, or it could a roll. I've gotten it playing through on all difficulty lvls.

As for changes, I assume it'd change around rolls for damage, enemy criticals, and increase required stats for certain quests (like speech for getting Tandi out of the camp...etc).
Post Reply