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The thread with the brownest nose of them all...

Posted: Wed Dec 25, 2002 11:42 pm
by Mack_The_Knife
With even Feargus Urquhart himself acknowledging the prodigious zeal of the Fallout Community (he says fallout fans are LOCO), and how we are almost as important in keeping the flame of Fallout alive as much the people that were in Black Isle back in 1997 and really want to get into a sequel, I think fallout 3 oughta contain community references... lots of community references... I mean, heck... this community is 50% the driving force behind anything that can possibly even resemble fallout3... People's names, threads, quotes, THE FEZ!!!... all must be in the game... An example of a dialogue for fallout 3 (the actual thing shouldn't be this obvious, of course!):

Player Character: "So, your name is Killian? As in Killian Darkwater from Fallout 1?"

Killian from fallout3: " No, numb-nuts, Killian as in - please insert snappy reference to DAC forums -"

Player Character: "Oh... right... well... I'd better go rob a liquor store with the Goose..."

Killian from Fallout3: "Twice in a week is disrespectful!"

Sort of like all the influential members of the community becoming ghouls in fallout3 (if there are any ghouls in fo3), and jabber and rant endlessly about some ancient Black Isle creation that predicted the end of the world... or maybe how fun it was to screw Angela Bishop, and then Mrs. Bishop, and then Bishop himself, and Angie again...

say whether or not you agree with there being community references on fo3, and if so, what should those references be...

Posted: Thu Dec 26, 2002 2:21 am
by NachoMonkey
Huh ?

Fo2 had enough stupid easter eggs dude, i would prefer to see them spend their time working on a hole-proof storyline, and some credible gameplay in it

anyways, does anyone here really want to hear about GG's "blackness" showing ? :wink:

Posted: Thu Dec 26, 2002 2:37 am
by Killzig
NachoMonkey wrote:Huh ?

Fo2 had enough stupid easter eggs dude, i would prefer to see them spend their time working on a hole-proof storyline, and some credible gameplay in it
Agreed, if they make any references to the community it should be small stuff like naming NPCs after you. Not digging through stupid threads for exact references. The crux should be a good story and decent gameplay.
anyways, does anyone here really want to hear about GG's "blackness" showing ? :wink:
Exactly.

Posted: Thu Dec 26, 2002 1:05 pm
by Kashluk
Well, maybe name NPC's after them and add some nafty quotes/names on tombstones... But anything more (like special encounters) is waste of time and effort.

Posted: Thu Dec 26, 2002 7:01 pm
by Dan
If I see the word FEZ in Fallout 3 I would kill myself.

Posted: Thu Dec 26, 2002 10:20 pm
by Mack_The_Knife
I stand corrected... No more pagan worship... no more worship at all!!! But one o' these days, I swear I'm gonna stick a Pulp Fiction Easter Egg in fallout2... and also a "I smell your shit now, Johnny!" Wild at Heart Easter egg... and also "I won't suck you, don't ask me to suck you"... and one from Lost Highway - "You know, in the East, the Far East, when someone is sentenced to death , they're sent to a place they cannot escape never knowing when an executioner may step up behind them, and fire a bullet into the back of their head..." and also "You and me mister, we can really out-ugly 'em sonuvabitches, can't we?"... and.... and... oops... ehr... anyone else here has thing for David Lynch's LESS critically acclaimed films...as well as the other ones...hmmm?

I mean... if fallout had these really bizarre easter eggs, and I'm talking about some seriously crazy shit, wouldn't that help convey the insanity of a post-nuclear world?... (please don't hurt me too bad)

Posted: Thu Dec 26, 2002 10:26 pm
by Aneurysm
easter eggs = bad thingy

Posted: Thu Dec 26, 2002 10:38 pm
by requiem_for_a_starfury
Aneurysm wrote:easter eggs = bad thingy
Unless they're made from chocolate, and I can eat them! :)

A few oblique references via Town or Character names maybe, but encounters or quests based on external references have been done to death.

Posted: Fri Dec 27, 2002 4:09 pm
by VasikkA
I'd like the main character named after me.

Nope, a bad idea. In Fallout 2, there were so many easter eggs that it was insane and naming game characters after some pop-culture thing is definitely un-cool(Pinky and Brain, anyone?). Also, they stuffed certain areas full of easter eggs hoping that it would entertain the player, which unfortunately annoyed most players. I have nothing against a few witty easter eggs, if they are rare and don't interfere with the game and the gameworld. Special encounters, for example.

Posted: Fri Dec 27, 2002 4:47 pm
by Megatron
I should have a town named after me in fallout 3, because I'm such a cool/bad-ass/famous/sexy guy.

Posted: Fri Dec 27, 2002 10:13 pm
by Kashluk
Well, VasikkA, the problem is that renaiming characters takes only five minutes. Creating a special encounter might take hours - weeks. That's why I'm supporting only the "text-based" easter eggs.

Posted: Sat Dec 28, 2002 12:21 am
by VasikkA
Yeah, but reading tons of references at a graveyard doesn't really enhance the immersion. :roll:
And creating a special encounter isn't that difficult, if you have decent tools.

Posted: Sat Dec 28, 2002 10:23 am
by Kashluk
Well, let's put it this way:

------------------------------------

Lester Moore,
Shot in the head with a .44.
No Les, no more.

versus

Star Trek -special encounter with three extravagant stimpacks

------------------------------------

:?

Posted: Sat Dec 28, 2002 11:47 am
by requiem_for_a_starfury
The Fallout series is turning into the Airplane/Top Secret/Naked Gun/Hot Shots of the gaming world as it is. Whilst Airplane at least had the benefit of some originality, by the time you get to Spy Hard the joke had worn pretty thin.

While I like games that have a sense of humour the developer jokes and pop culture references had hijacked FO2 like some mutant bastard offspring, in a daytime tv movie, seeking out it's birth parents wanting revenge for being abandoned as a baby. Every easter egg special encounter means less development time being devoted to quests and gameplay. I'd rather been able to rescue Sulik's sister than find a dead whale an a daisy, or finish repairing the reactor in Ghecko only to find an Enclave assault squad waiting for me, instead of meeting the bridge keeper from Monty Python.

Posted: Sat Dec 28, 2002 1:07 pm
by Insane-Lark
requiem_for_a_starfury wrote:I'd rather been able to rescue Sulik's sister than find a dead whale an a daisy, or finish repairing the reactor in Ghecko only to find an Enclave assault squad waiting for me, instead of meeting the bridge keeper from Monty Python.
I always wanted them to come. Sure as shit, when I was in Gecko, my PC would have been wiped off of the face of the earth along with the rest of the place but it was an awesome site unseen. Makes me wonder, if one had done the *reactor* quest, triggered the Enclave, could we have pleased Lynette in another way? Get credit for fixing the reactor & winning the short lived adulations of Gecko followed by pleasing the First Citizen with the destruction of Gecko. It could have further ramifications and open up some sort of nasty side deal between Vault City & Enclave before VC realized they were slated for termination too.

Sulik's tribe was the most obvious & glaring lost quest. I think his ppl were the fisher folk along The west coast. I met war parties & fishing groups some of which you could trade for sharpened poles or with a great deal of luck or skill steal an occasional laser weapon off of. They were supposed to be north of the Enclave yes? Perhaps the first folk that the Enclave took?(that was what I expected) Why on the damned blasted lands wasn't that resolved??? It could have been in numerous places, even as a quick fix, take these: Metzger, The Enclave, A mostly dead village on the coast talking of a raid & she's found dead a ways away. Agh. Bad, bad FO2.

Posted: Sat Dec 28, 2002 1:36 pm
by requiem_for_a_starfury
Insane-Lark wrote:I always wanted them to come. Sure as shit, when I was in Gecko, my PC would have been wiped off of the face of the earth along with the rest of the place but it was an awesome site unseen. Makes me wonder, if one had done the *reactor* quest, triggered the Enclave, could we have pleased Lynette in another way? Get credit for fixing the reactor & winning the short lived adulations of Gecko followed by pleasing the First Citizen with the destruction of Gecko. It could have further ramifications and open up some sort of nasty side deal between Vault City & Enclave before VC realized they were slated for termination too.
I remember the first time I played and had that conversation with the enclave trooper, boy did I scarper sharpish to avoid the assault team. I was so disappointed when I figured out that they never show up. It would of made a great movie sequence watching a vertibird strafe Ghecko a la Apocalypse Now. :D
Insane-Lark wrote:Sulik's tribe was the most obvious & glaring lost quest. I think his ppl were the fisher folk along The west coast. I met war parties & fishing groups some of which you could trade for sharpened poles or with a great deal of luck or skill steal an occasional laser weapon off of. They were supposed to be north of the Enclave yes? Perhaps the first folk that the Enclave took?(that was what I expected) Why on the damned blasted lands wasn't that resolved??? It could have been in numerous places, even as a quick fix, take these: Metzger, The Enclave, A mostly dead village on the coast talking of a raid & she's found dead a ways away. Agh. Bad, bad FO2.
I always thought that the female slave who talks to you in the den would turnout to be Suliks sister, I kept talking to Sulik after rescuing the slaves expecting him to say something to that effect, then I thought that I would find her in the slave compound outside NCR or as one of the prisoners on the oil rig, would of really taken much to add a line of dialog to say you had rescued her somewhere along the way? Damn broken quests, damn useless easter eggs.

Posted: Sun Dec 29, 2002 2:57 pm
by VasikkA
Kashluk wrote:Well, let's put it this way:

------------------------------------

Lester Moore,
Shot in the head with a .44.
No Les, no more.

versus

Star Trek -special encounter with three extravagant stimpacks

------------------------------------

:?
I see your point, but that's because "Star Trek" makes any easter egg automatically crappy. :roll:

Posted: Mon Dec 30, 2002 1:31 am
by Kashluk
Hey, I just watched STAR TREK: First Contact -movie from tv some time ago and it didn't suck so bad :P I always liked Babylon5-kind of space adventuring, so I liked Trekkie as well.

But to the point - cut off the time-wasting easter eggs, only add simple/easy-to-do ones.

Posted: Mon Dec 30, 2002 1:42 am
by Mad Max RW
I always hated inside jokes. No community references, please. A mention of DAC and some other sites in a special thanks would be cool, but that's it.

Posted: Mon Dec 30, 2002 10:43 am
by Kashluk
Argh, I got to admit, VasikkA, that special encounters CAN work well too :D I just remembered the "Unwashed Villagers"-encounter where they killed the spammer... Damn, that was cool, and a great thanks to the community indeed. But why are we arguing? There won't propably be FO3 anyhow, so who cares? :wink: