A first time newbie question pack...
Posted: Fri Jan 10, 2003 8:00 pm
I am writing after having read both the "Part 1" and "Placing NPCS in multiplayer maps" tutorials Goldenbeast wrote at http://www.duckandcover.net/tactics/edi ... ials.shtml. I really appreciated the first, being detailed and all, but I really need help with placing start points. What I want to make is a map in which two human players, both using a different computer, play against some raiders. Hence called a "coop level".
I make all my architecture...(and I don't know how to rotate tiles, especially doors, I would like to be able to put them "the other way". Please specify which key to press.) and then I put "team spawns" assuming that if I put three for player one and three for player two, both will be able to have a three man squad. Player one has a "team color" of blue and player two a "team color" of red.
I did as Goldenbeast mentionned for the npcs in multiplayer tutorial, adding a third team (numbered 8) and assinging them their minus 4 hostility towards team 1. In "players" of the level tab, I put "player one" and "player two" in team 1 and "NPC" in team 8. I assume the npcs will attack the players on sight, starting the turn based combat mode.
I also put triggers, that redirect the players to the victory screen if the alive team 8 npc count is equal to exactly zero(which means theyre all dead, right?) and another which redirects them to the fail screen if all of their characters are dead(same here, alive count equal to 0)
Problem being, when I start the game and specify I am player 1 and on team 1, and I start the game, once I join I instantly win.
Could you fellow mappers be nice and provide what is needed as team spawns, npc specification, all of the things to include in the "levels" tab (team matrix, players, etc) and also how to rotate a door the other way. Also to specify loot on an npc would be nice.
Thanks for taking the time to answer me.
I make all my architecture...(and I don't know how to rotate tiles, especially doors, I would like to be able to put them "the other way". Please specify which key to press.) and then I put "team spawns" assuming that if I put three for player one and three for player two, both will be able to have a three man squad. Player one has a "team color" of blue and player two a "team color" of red.
I did as Goldenbeast mentionned for the npcs in multiplayer tutorial, adding a third team (numbered 8) and assinging them their minus 4 hostility towards team 1. In "players" of the level tab, I put "player one" and "player two" in team 1 and "NPC" in team 8. I assume the npcs will attack the players on sight, starting the turn based combat mode.
I also put triggers, that redirect the players to the victory screen if the alive team 8 npc count is equal to exactly zero(which means theyre all dead, right?) and another which redirects them to the fail screen if all of their characters are dead(same here, alive count equal to 0)
Problem being, when I start the game and specify I am player 1 and on team 1, and I start the game, once I join I instantly win.
Could you fellow mappers be nice and provide what is needed as team spawns, npc specification, all of the things to include in the "levels" tab (team matrix, players, etc) and also how to rotate a door the other way. Also to specify loot on an npc would be nice.
Thanks for taking the time to answer me.