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New Sprites
Posted: Wed May 08, 2002 7:05 pm
by Flamescreen
O.k. i've send 2 new sprites I've made to Kreegle and got his promise to make them uploadable somewhere. Flamerush and Flameranger their names.There are multiple versions of them.The current final ones are Flamerush3(I think)for the medicine and Flameranger2 for the gun.
I like mostly the medicine(which is 100% made by me), but I didn't got it right and had to Flatten it to display letters better(also I couldn't find the candybar sprite to import into, the mentats is not the best for such a format).I'll probably revise it soon, but untill then, you can have these 2 to include in your maps.
Btw, the flameranger is a modification of a weapon I had in my previous campaign. JJ86 will probably recognize(but don't tell if you do).
The gun's purpose is to be used as a new energy rifle/pistol or handcannon of sorts.
Re: New Sprites
Posted: Wed May 08, 2002 9:00 pm
by OnTheBounce
Good show, Flamescreen!
Flamescreen wrote:...also I couldn't find the candybar sprite to import into...
The candy bar (Chocolate Bar.spr) is found at:
C:\Program Files\14 Degrees East\Fallout Tactics\core\sprites\items\mission specific\Mission15
Cheers,
OTB
Posted: Wed May 08, 2002 9:12 pm
by Kreegle
Says Flamescreen in his e-mail:
Hi,
these are the sprites I talked about. I include some of the photos I used to make the first sprite(which is not as succesfull as I wanted it. I had to flatten it to display the letters better.)
FlameRanger.spr
FlameRanger2.spr
Thanks Flamescreen!
Posted: Wed May 08, 2002 9:13 pm
by Flamescreen
Thanks, OTB.That will save me time.Hopefully I'll have it working by the end of week.[Edit ]thanks Kreegle. That was very helpfull.Btw, I don't see the Flamerush sprites ther. Have I neglected to send, or being as ugly as they are(for the moment) you thought that you'd better not throw this monstrosity to Foters?
[Edit]
-FS
Posted: Wed May 08, 2002 10:05 pm
by Kreegle
I posted everything you sent me in the e-mail
Posted: Wed May 08, 2002 10:08 pm
by Flamescreen
I'll resend then!
Or to be accurate, I'll
plainly send
(since i didn't last time).
Posted: Wed May 08, 2002 10:19 pm
by Kreegle
FlameRush2.spr
FlameRush3.spr
Thanks again, Flamescreen!
Posted: Thu May 09, 2002 7:26 pm
by Flamescreen
I revised the Flamerush sprites. Hope you like it better now. In case Kreegle doesn't have space and removes the early versions, tell me and I can send them through mail.
-FS
Posted: Fri May 10, 2002 8:32 pm
by Flamescreen
I also made a desk lamp sprite(which i suppose could be used in the tile editor if that is ever released) but I see Kreegle haven't posted the updates of Flamerush either. As he's probably busy, would there be anyone volunteering to get them in a mail and uploading them for me?
Posted: Fri May 10, 2002 9:11 pm
by OnTheBounce
Flamescreen wrote:I also made a desk lamp sprite(which i suppose could be used in the tile editor if that is ever released)...
You do realize that there are desk lamp tiles already in the game, right? They are located at:
C:\Program Files\14 Degrees East\Fallout Tactics\core\tiles\Ruined City\Ruined city objects\Misc
They are very small, though. It took me some time to figure out just what they were. (Damn this 15"/13.8" viewable monitor...
)
Cheers,
OTB
Posted: Fri May 10, 2002 9:26 pm
by Flamescreen
Yes but mine is slightly different. I thought I'd add it for variety. Like having new chairs or something. Plus it has a flower on it(But you can't see it clearly). Its for beautyfication purposes.
Speaking of sprites in game, can I find anywhere the sprite for paintings? I've made one but can't test it properly without one of those. I think it's only there as a tile, but I could be mistaken.
I think I will make 1-2 more sprites these days. What do you think it should be? Inventory or Scenery items?
Posted: Fri May 10, 2002 9:53 pm
by Jimmyjay86
Speaking of sprites in game, can I find anywhere the sprite for paintings? I've made one but can't test it properly without one of those.
I don't think there are any painting sprites in the game. Why do you need one? If you need help with how to set up the bounding box, let me know.
My opinion is that there are not enough scenery sprites in the game so you might want to make some of those. I want to create some wall sprites by extracting the gif from some wall tiles and making a sprite out of it. They would be useful in situations where you want to trigger a disappearing wall or a wall blown open by an explosion.
Posted: Fri May 10, 2002 10:04 pm
by Flamescreen
Jimmyjay86 wrote:
My opinion is that there are not enough scenery sprites in the game so you might want to make some of those. I want to create some wall sprites by extracting the gif from some wall tiles and making a sprite out of it. They would be useful in situations where you want to trigger a disappearing wall or a wall blown open by an explosion.
If you do. I would apreciate a tutorial of sorts. I'm interested in making wall or ground sprites myself.
About the paintings: I tried to import the raw file to the same sprite I imported the lamp sprite, but it didn't came out the way I wanted it. It could have to do with the bounding box. It looked like you could use it on top of a table or a mouse mat(hm, idea for a sprite) but not as a wall decoration?(it was flat, without height, and it was parallel to the ground). I wanted a possible painting sprite to see how they've done it(the designers). Do you think I could use the Jukebox for that?
Posted: Fri May 10, 2002 10:18 pm
by OnTheBounce
Why not use one of the sign sprites and import the RAW data into that? There are several examples in Ruined City and Post War Town.
OTB
Posted: Fri May 10, 2002 10:30 pm
by Flamescreen
I considered that, but thought they were too large(actually I even considered making it a sign itself) and was afraid the resulting sprite would come out too small. It seems to me(perhaps its just me though) that when you import the picture of an object tothe sprite it has to be at least of the same size to the existing sprite. Check the flameranger sprite sizes. I actually had to make it bigger(and reduce the empty spaces around it) to make it work properly.
Posted: Fri May 10, 2002 10:30 pm
by Jimmyjay86
I'll write a photoshop tutorial on how to make a painting and the correct way to set up the bounding box in Spray. It is tricky to get the correct perspective to align with the walls but I have figured out how to do that. Look for the tutorial by tomorrow.
Oh and it really doesn't matter if the size of the sprite that you are making matches the size of the one that you are modifying. You just have to understand what to enter in the correct fields within Spray.
Posted: Fri May 10, 2002 10:35 pm
by Flamescreen
OnTheBounce wrote: (Damn this 15"/13.8" viewable monitor...
)
Don't know if you're aware of this, but you can enlarge the size of viewable tiles. Somewhere above them there is a number, I think 1(maybe 1,5) is the value. If you raise that, you'll see them bigger(It takes more time to load them though).
Posted: Fri May 10, 2002 11:06 pm
by OnTheBounce
Flamescreen wrote:Don't know if you're aware of this, but you can enlarge the size of viewable tiles.
Thanks, but yes, I'm aware of that. If I wasn't I'd have given up long ago w/mapping since the default tile size is "0.5" at which size its actually a bit difficult to tell some walls apart. I usually map w/the tiles set to "1".
OTB
Posted: Fri May 10, 2002 11:09 pm
by OnTheBounce
Jimmyjay86 wrote:I'll write a photoshop tutorial on how to make a painting and the correct way to set up the bounding box in Spray.
That would be great. Then I'll just need to find an excuse to fit Jackson Pollack's
Cosmic Fury in somewhere... :mrgreen:
I've been playing around w/Spray the past couple of days. My main goal has been to get the Lightbulb sprites working as State Scenery sprites. No luck so far, though. I think I need to back off, make some basic sprites to get a handle on Spray,
then go and dork around w/more complicated issues.
OTB
Posted: Fri May 10, 2002 11:42 pm
by Max-Violence
I'd like to have a lightswitch, m'self. Just a simple 2-frame sprite, one where the switch is up (on), and the other with it down (off). Of course, there would have to be 4 total sprites (on facing south, on facing west, off facing south, off facing west).
FS: Go to Tiles -> Mission Specific -> General and you'll see some folders with posters and graffiti tiles in 'em. These are sorta painting-ish.