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English version of Arroyo-Klamath MOD demo coming soon

Posted: Tue Jan 21, 2003 11:17 am
by Wasteland Ghost
With the great pleasure Team-X announces that English version of Arroyo-Klamath MOD demo is ready and now passes a last tests. We think that release of this demo will appear on our site at the end of this month. Most of texts are fixed (thanks to our colleagues Missing Presumed Gone and Ryan Brown), but we still need a help with proof-reading. Turn wasteland_ghost@mail.ru or goudovitcheg@mail.ru if you wanna help.
We thank everyone who helped us and hope that a full version will come soon :).

PS Excuse me for my English :)

Wasteland Ghost, Team-X

Posted: Wed Jan 22, 2003 12:08 am
by Goris
Hey, Mapper2 is great, you should be proud.

Posted: Tue Feb 04, 2003 8:03 pm
by Wasteland Ghost
English version is ready. You can download it here.

Posted: Tue Feb 04, 2003 9:14 pm
by Duff Beer
Goris wrote:Hey, Mapper2 is great, you should be proud.
I never got that working, perhaps there was a corrupt file in it from the site I was downloading it from. Can you tell me what that actually does? map editor? that'd be phat. err, wheres the official download link for that?

Posted: Wed Feb 05, 2003 6:35 am
by Wasteland Ghost
here you can find a latest version of mapper. Note, that new release by Dims coming soon. It is strongly recommended to read read.me file before using mapper.

Posted: Wed Feb 05, 2003 4:11 pm
by Duff Beer
ok, I've downloaded it, I openned up the worldmap.map file, and it comes up and says "C++ Exeption" then it just stays trying to "Load Tileset..."

Code: Select all

Log:
Palette init ... OK.
Load LST files ... OK.
Create PRO structure ... OK.
Create FRM structure ... OK.
Load MSG files ... OK.
DDraw create ... OK.
Set DirectX cooperative level ... OK.
Load map "C:\Program Files\BlackIsle\MAP.Map".
Attach DDraw primary surface ...
Attach DDraw map surface ...
Attach DDraw navigator surface ...
Attach DDraw inventory surface ...
Whats the prob?[/code]

Posted: Wed Feb 05, 2003 8:43 pm
by Dims
Duff Beer wrote:ok, I've downloaded it, I openned up the worldmap.map file, and it comes up and says "C++ Exeption" then it just stays trying to "Load Tileset..."

Whats the prob?
This files (worldmap.map & map.map) maybe is'nt a Fallout maps. Try download Dat explorer from here:
www.hot.ee/fallout/datexpl.zip
and extract map files from master.dat

Posted: Thu Feb 06, 2003 12:15 am
by Sankis
Prett Nice Mod

*Spoilers*

However I noticed a few things[maybe its just me..]

The First door, I could not figure out how to open it. Lockpick did not work after about 100 trys, ended up cheating to get a high lockpick and exit.

Second door. Pretty nice puzzle, but where you drop the block isn't easy to spot.

Camerons quiz. Hard as hell! Is it supposed to be impossible? I ended up telling klint that Cameron's quiz was too hard, or something along those lines. I never became Idolized in Arroyo following that.

Now i'm not sure if this is mod specific or what, but it never happened to me in a normal game[its probably just me, since i'm an idiot.]

After a few months I went to arroyo to accept the "become a warrior" quest, only to become Vilified by the populace and be sworn at when i tried to talk to them :/.

Posted: Thu Feb 06, 2003 12:28 am
by Duff Beer
Sankis wrote:Very, Very nice mode. :D *Spoilers*
After a few months I went to arroyo to accept the "become a warrior" quest, only to become Vilified by the populace and be sworn at when i tried to talk to them :/.
So its worth downloading then eh.