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Time. It changes everything.

Posted: Thu Jan 23, 2003 2:57 am
by axelgreese
I was wondering, since it's been a since the last fallout crpg, (something like 5 years or so, right?) perhaps many ideas or expectations that we now have for Fallout 3 we might not have had say a few months after Fallout 2. We've played many other rpgs and games of other genres since then (Fo:T among them) so maybe we might have ideas for them that might not work in a fallout game perhaps... or maybe we've seen ideas implemented in other games and want to see them in our favorite game.

I just thought it odd that since it has been so long, that our expectations (and therefor the final relization of those expectation... hopefully) may have changed so that the game we expect isn't within the fallout bounds anymore.

If anything FO:T has cetainly had an effect on peoples interpretation of the Fallout universe.

Posted: Fri Jan 24, 2003 11:20 am
by VasikkA
Nah, I'd rather take a step back to the original Fallout. Of course, graphics and interface and that stuff should be made anew, but the special atmosphere of Fallout should be there.

Posted: Fri Jan 24, 2003 3:51 pm
by Kashluk
Agreed. And if there's too much trouble enchancing the graphics... Well, just keep the good ol' Fo1 and 2 ones. They work just fine for me!

Posted: Sat Jan 25, 2003 3:51 pm
by Snake
Somewhere in between
Fallout had few too many skins for ppl in the game
Sure there were tons of animation for them on top but more skins and playing enhancements would be good
As in Fallout 2 with the push function being a good idea that should have been in Fallout 1

Posted: Sun Jan 26, 2003 10:30 pm
by Meths
It's been 5 years since Fo2 was released - graph must be improved slightly, as well as the interface.

That's the one thing we can be sure about - if Fo3 will be ever made, it will have been something like 7/8 years since the last edition and graph will be certainly improved. There is no return. Even Fo2 5 years ago was a little ehmm.. 'average' as far as the graph was concerned.

Posted: Mon Jan 27, 2003 6:48 am
by Evil Guru
Graphics be damned!!

If someone made an FO3 with the same old FO/FO2 graphics, I'd still shell out the "current market price" for the game as long as the story and gameplay were great. Besides, the rough looking graphics significantly add to the overall mood. FOT looked too damn clean for my taste, at least for a post-apoc. setting.

On another note, I do want an FO3, but what about a pre-quel? Ya know, just before the "nukes hit the fan". The setting would still be pretty dismal, war-torn world and all that, very few resources (the reason for the war in the first place), oppression of the population at large, martial law, etc.. This would be a good idea for an RPG, but perhaps it would be better realized in a squad-based-tactics style RPG, so long as its not as lousy as FOT. Just a thought.

Posted: Mon Jan 27, 2003 9:52 am
by Kashluk
The problem with the setting before the war is that you would end up with tons of "artificial" limitations. You know, why can't I fly to the East Coas yadi yadi...

Posted: Mon Jan 27, 2003 6:35 pm
by Radoteur
There wasn't riots and fighting and whatnot. It's the 1950s. There's a turtle singing "duck and cover." Everyone's happy.

Posted: Mon Jan 27, 2003 8:50 pm
by Kashluk
Option #1)

Go play Fallout 2, run to the Sierra Army Depot, check out data disc "GNN Newsflash" (or something)

Option #2)

Go read Fallout Bible.



-------> There WERE riots before the war. It's more of a mad max-style, no one's happy.

Posted: Mon Jan 27, 2003 8:56 pm
by Evil Guru
Option #3)

2051 - Seeking to protect business interests and their oil supply, the US begins to exert increasing preasure on Mexico...

2052 - The resource wars begin...The long drawn out war between the European Commonwealth and the Middle East begins.

2054 - Limited nuclear exchange in the Middle East raises fears throughout the world.

2060 - Traffic on the streets of the world stops moving. Fuel becomes to precious to waste on automobiles....

2060 - The Euro-Middle Eastern War ends as the oil fields in the Middle East run dry...

2065 - Due to enormous demands for electricity in the summer of 2065, a nuclear reactor in New York City almost goes critical. The near meltdown brings into effect power rationing...

2066 - As the oil reserves dry up across the globe, China's fossil fuel dependency causes an energy crisis in the nation... Unwilling to export oil to China, talks between the US and China break down.

2066 - China invades Alaska.

2072 - the US' increasing demand for Canadian resoureces causes protests and riots in several Canadian cities...

2076 - the US annexation of Canada is complete. Canadian protesters and rioters are shot on site...

2077 - the "nukes hit the fan"


I think some of that should satisfy the "why can't I fly to the east coast". There just aint the resources, kid.

And as you can see, there was rioting, strife, etc.

But like I said, the pre-quel thing was just a thought. How about a Fallout in the years after the bombs. There were pockets of people who survived outside of the Vaults.

Posted: Tue Jan 28, 2003 11:02 am
by Radoteur
*grumble* *grumble*
I'll show you riots.

Posted: Tue Jan 28, 2003 2:48 pm
by Kashluk
With "fly to the east coast", I meant that there are roads and railways, aren't there? If the setting was before the Big War, you would need some stupid restrictions to keep the game world playable. And that's no good. At least when you've been raped by nuclear winter, you have a *reason* for restrictions. You know: canyons, radioactive areas, waterless wastelands etc.

Posted: Tue Jan 28, 2003 5:52 pm
by VasikkA
Bleh, that's no *reason* to why you couldn't drive or walk to eastern USA in Fallout or Fallout 2. Ground formations mostly remained intact, just all the life and ground structures were wiped out. (Just look at the FoT map ;)

There is no need for a reason to game area restrictions. The only reason is that you have no fucking reason to go there, if it isn't connected to the story in any way. Total non-linearity isn't possible in CRPGs. Who cares if you can't visit NY? I don't.

Posted: Tue Jan 28, 2003 10:50 pm
by Evil Guru
What a lot of people don't realize right away is how much depends on affordable fossil fuel (gasoline,oil). All the things stocked in your local stores, and their prices, are directly influenced by the price and availability of fossil fuels.

The higher the price of fossil fuels get, the more it will cost to ship those items that we take for granted (food, medicine, toilet paper), and of course the higher the prices will be when those items hit the shelf.

When we start talking about fossil fuels being dryed up althogether, and what there is left obviously only being used for the most essential of functions of National Security, then there will be severe shortages in all the little essentials for life. We have to consider the effects of starvation (perhaps food riots), lack of adequate medical supplies, and the inability to wipe our rears with anything remotely comfortable. Having spent some time "dirt broke", I can testify that the last one can make a person cranky enough to be violent.

Of course, the government would impose the strictest of rationing, rations which will never seem like enough to most people. The government would assume control of supply shipments to communities, and these shipments would be heavily guarded against the constant raiding parties attempting to steal valuable things like food, medicine, clean drinking water, etc., which would command a fortune on the black market.

With a major world war on, and most muscle being far from home, local communites would also fall victim to raiding parties, either being wiped out or forced to create a well armed "neighborhood watch", which would also be met with great resistence from a government charged with enforcing martial law.

This is just one of a multitude of affects resulting from a lack of fossil fuels. We can begin to imagine a whole host of other problems, all ammenites and services would be near non-exsistent (over crowded, under-staffed, under-supplied hostpitals unable to treat even the simplest of ailments being one example).

Of course there would be many more problems besides lack of fuel, the "Plauge", acts of terrorism, and hostile foreign troops, just to name a few.

Things of this nature, and others we might imagine, could create a game with a very "fallout" feel even before the "major nuclear war". What the storyline and character motivations would be for such a game could come in a multitude of colors and flavors, and I think it would at least be interesting enough to consider.

Posted: Tue Feb 04, 2003 10:35 am
by Gecko
Excuse me, i read that interplay poll, but where is that?? I can't find it.

Posted: Wed Feb 05, 2003 8:30 pm
by Aegedius
gecko: it doesnt matters imo it was only a joke :mad:

Posted: Wed Feb 05, 2003 11:55 pm
by Gecko
Aegedius wrote:gecko: it doesnt matters imo it was only a joke :mad:
Oh...my...God... :)(

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What do you think? If F3 will has the morrowind's engine or dungeon siege's engine. It will be cool, won't it?

Posted: Thu Feb 27, 2003 7:51 pm
by Cipher
Gecko wrote:
Aegedius wrote:gecko: it doesnt matters imo it was only a joke :mad:
Oh...my...God... :)(

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What do you think? If F3 will has the morrowind's engine or dungeon siege's engine. It will be cool, won't it?
The DS engine might be neat