requiem_for_a_starfury wrote:*Question to Max-V, what's the modding lingo for the title of speech line in the speech file?
Node Title: The title for a line of speech in the speech file. There can be up to 6 (six) lines of speech in one node. Naming convention/syntax as follows:
(Mission Number)_(Character Name and Action)_(Line Number) = {(text)}
For a single, standalone map, most Mission Numbers are written as M01.
Note that most line numbers start with A00 and go to a maximum of A05.
Examples:
M01_BobFloat_A00 = {Wassup?}
M01_BobFloat_A01 = {Hey!}
M01_BobFloat_A02 = {Yo?}
M01_BobFloat_A03 = {What's shakin'?}
M01_BobFloat_A04 = {Whooooooooooser daddy?}
M01_BobFloat_A05 = {Eh?}
M12_RuthClick_A00 = {I'm an old lady for Christ's sake!}
M12_RuthClick_A01 = {Ain'tcha got respect for yer elders?}
M12_RuthClick_A02 = {Bite me!}
M12_RuthClick_A03 = {I'll hit you with my cane!}
M12_RuthClick_A04 = {Don't make me blow my safety whislte!}
M12_RuthClick_A05 = {My dead grandma moves faster than YOU!}
M02_SamQuestIntro_A00 = {Hey, could you find my other shoe for me?}
M02_SamQuestNo_A00 = {Why the hell not?}
M02_SamQuestYes_A00 = {Thank you, kind sir. I await your return.}
M02_SamQuestDone_A00 = {Thanks! Here's a donut!}
Editor's Note: this post will be copy/pasted into the "Mappin' Lingo" thread when Max-V gets around to it