New Sprites in OTB Demo Mission

Mapping & modding Fallout Tactics and reviewing maps thereof.
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PaladinHeart
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New Sprites in OTB Demo Mission

Post by PaladinHeart »

Well I just completed the Demo Mission on hardest difficulty. After repeated failed attempts at attacking the base I finally went towards the small barricaded building at the bottom, killed about 4 slavers with a dynamite there along with the barricade. (I love getting timing just right). I then proceeded through the radiactive area and on to finish the mission after a lot of saving/loading due to enemies far superior to my own squad. Anyway I really like the mission and I was wondering if it would be ok if I use the sprite files I seen in it that are from the original fallout games? I actually would like to have ALL of the sprites from the original FO games so if anyone can tell me if there is a zip file I can download with all of them or something that would be nice. I am making an RPG and I would like to use a majority of the original FO stuff plus I am making new ones. I probably wont many, if any at all, of the original weapons from FOT other than to use their sprites for new entities.

Thanks
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Post by Jimmyjay86 »

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Post by OnTheBounce »

I thought I had put in a blurb in the ReadMe that anyone and everyone was allowed to use the sprites in my material. I highly encourage anyone to use them because I really like the idea of more FO/FO2 flavor being pumped into FoT.

In addition to the sprite page that JJ86 has linked to, remember that I will be sitting down at some time in the future and learning to use Red's RedViewer to revamp all of those sprites. In fact, I'm planning on making a sprite for each and every item in FO/FO2. I will be doing this as soon as phase 2 of the demo is released and it will be released as a ZIP file that modders/mappers can dl independently of my work.

If you played The Refinery on "Insane" you are a glutton for punishment. That mission was designed to be hard on "Normal" difficulty and never intended for the harder levels. I salute you. ;)

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Post by PaladinHeart »

LOL Thanks. It was a bit harder than having to do single player on tough guy/insane since I didn't have any drugs for resistances. Im still working on the single player campaign like that.. I just started my first robot/power armor thieves missions.

I thought something might be wrong when all the snipers, not to mention most of the full auto guys, outranged all of my people. I also didn't find the Humvee until I was almost done with the mission. I think I used up almost every medical kit and/or healing item in the map that I picked up. I had to do a lot of sneaky "hit and run" stuff and even more reloading :)

I think I only read the readme.txt file as far as I needed to in order to set the game up and run it. Thanks for the cool sprites. I'll look at that link and see if I can get some more.

I look forward to the zipped sprite file. That will be handy.

Oh, does anyone know how to make more different types of bullets other than having to change the original ones? I can't seem to figure it out and I will possibly need more than the original game has.
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Post by OnTheBounce »

No problem. Glad to be of service.
[TBC]-PaladinHeart wrote:Oh, does anyone know how to make more different types of bullets other than having to change the original ones? I can't seem to figure it out and I will possibly need more than the original game has.
Yes, it's pretty easy, but you'll need a little program called "BoSEE" (Brotherhood of Steel Entity Editor) by the illustrious Dr. Win95. You can dl it right here in the files section.

Now, once get this handy little program, all you had to do is the following:
  1. Open the "ammo.txt" located in core/locale/game.
  2. Scroll down to the ammo type display names.

    These will be listed as "{name_Needle} = {Needle}"
  3. Simply add something to that list. For instance, if you wanted to add .357 Magnum, you could add the line "{name_.357 Mag} = {.357 Magnum}".
  4. Open the entity(ies) that you want to have use that type of ammo using BoSEE and change the ammo type to what you entered for your custom ammo type.
  5. Save the entity.
Warning: If you want to modify an entity that uses a custom ammo type using the standard FoT editors, change the ammo to one of the choices available on the rollout, then open it with BoSEE and change it the ammo type to your custom type again. Do this or else the FoT editors will not recognize the "ammo" field and will sometimes delete the ammo field entirely.

Basically, I recommend using the FoT entity editor for anything and everything you can do w/them, and using BoSEE only for things that the FoT editors can't do.

Cheers,

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Post by PaladinHeart »

Thanks! The limitations that MicroForte imposed on the editors is pretty sucky. I'll start using BOSee when I get to the point where I need it.

OH, I am not sure I understood this 100%.

So lets say I do a custom ammo type and the weapon with BOSee. When I start placing them on actors and maps do I have anything to worry about?

Thanks
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Post by OnTheBounce »

Ugh! Long post eaten by server demons...

Okay, the short of it: no, you don't have to worry. It's only when you're actually changing the properties of ammo/weapon entities that you have to worry about what I was talking about.

Cheers,

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Post by endocore »

Jimmyjay86 wrote:NMA Sprite Page

I have never ever been able to download anything from the NMA site no matter how many browser settings I activate while viewing NMA. I was just over there again looking at these sprites and some of them are quite nice, but alas I was unable to DL any of them. Does anyone know if these items are available anywhere else? In particular, I was looking at the jet cannister sprite from the "Misc" page and the RPG, SL95D, and HKMP53 items from the "Weapons 2" page.

Thanks in advance,

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Post by PaladinHeart »

Actually you have to click on the link. Wait for the popup, and then download from the popup. If you have popups disabled then that might be your problem? Or perhaps you are using a funky download program?

I downloaded most, if not all, of the sprites. Just in case I need them. I love the look of the old FO guns.
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Post by Kreegle »

If someone here is willing to look after a sprite / fot editor section here at DAC, you're welcome to use our web space. You'd need to understand how to upload stuff to the ftp and edit web pages, though.
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Post by Max-Violence »

Kreegle wrote:If someone here is willing to look after a sprite / fot editor section here at DAC, you're welcome to use our web space. You'd need to understand how to upload stuff to the ftp and edit web pages, though.
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Post by Red »

If someone is ready to produce some quality graphics, I'd be ready to setup the HTML/XML/XHTML/CSS/PHP/Perl/Whatever-we-have-access-on-this-site part...
...
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That's simple..

Post by PaladinHeart »

That's pretty easy. Just steal everything from NMA and add to it.

Might want to put all the sprites in a zip file though. The individual files are a bit of a pain to mess with. Esp if you dunno if you're gonna use all of them.
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Post by OnTheBounce »

Red wrote:If someone is ready to produce some quality graphics, I'd be ready to setup the HTML/XML/XHTML/CSS/PHP/Perl/Whatever-we-have-access-on-this-site part...
Give me a couple of weeks, Red, then I'll get cracking on those FO/FO2 sprites. I'm going back to working on my demo this evening, and as soon as Phase 2 is ready for distribution I'll be starting on those sprites.

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Post by Red »

I'm not talking FO2 graphics, I'm talking web-design graphics. I suck at art (and moreso I'm somewhat oclourblind [edit: and dislexics?Xs?]) so me making a site alone usually ends up in a big pile of nice HTML with horrible colour combinations.
...
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Post by OnTheBounce »

Red wrote:I'm not talking FO2 graphics, I'm talking web-design graphics.
Ah, I see. Well, I nominate JJ86, having seen his photography and other graphical wizardry.

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