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F2 Mapper...
Posted: Wed Feb 05, 2003 10:53 pm
by Razorflower
Forgive me if this has been addressed, I only did a quick scan. On to the question...
I gather at this point the Mapper is little more than a map "viewer", not an "editor"? I.e., you can't actually play maps made in Mapper?
Thanks,
Joel 'Razorflower' Bailey
Lead Artist - Synergy Studios
Posted: Wed Feb 05, 2003 11:34 pm
by Red
Dims' mapper's a real mapper now, with some issues granted, but it's a mapper, yes.
Posted: Wed Feb 05, 2003 11:47 pm
by Razorflower
My thanks for humoring me. Is this the very same Mapper available for download at Duck and Cover?
I was wondering as the plug next to it states "...view Fallout maps (editing functions not available just yet). You need to have it installed in the c:/mapper directory."
Thanks,
Joel 'Razorflower' Bailey
Lead Artist - Synergy Studios
Posted: Thu Feb 06, 2003 1:44 am
by Odin
Razorflower wrote:My thanks for humoring me. Is this the very same Mapper available for download at Duck and Cover?
I was wondering as the plug next to it states "...view Fallout maps (editing functions not available just yet). You need to have it installed in the c:/mapper directory."
The mapper is located in the mod util section of DAC, but I'm not sure if it's the latest one..
Dims site is the main site for the mapper.
Posted: Thu Feb 06, 2003 12:33 pm
by Red
The latest one is version 0.97c (at the time I'm writing this anyway) and can be found at
www.hot.ee/fallout
I'm not sure which version DaC has on it's site anymore.
Mapper and the Inventory
Posted: Fri Feb 07, 2003 4:46 pm
by Helios2000
Hi
I have made a new map but when I modify the Inventory from a cupboard or anything Fallout crashed when I entering the map.
Is this my blame or a problem from the mapper??
Posted: Fri Feb 07, 2003 9:01 pm
by Jargo
Well, you ned to set value of offset [0x4C]unknown10 in container object to 0x0000000A and it shuld be fine.
Posted: Sat Feb 08, 2003 1:25 am
by Helios2000
Thanks for the information!
Posted: Sun Feb 09, 2003 2:40 am
by Helios2000
Hi
I have another problem with my map.
When I exit the map and come again Fallout load the original Map and not my new Map.
Is the script the problem or must I edit the map file with an Hex Editor.
And who, was I must do modify?
(Sorry for my bad english and the many questions)
Posted: Sun Feb 09, 2003 3:36 am
by Red
I've never actually tested this however I think the map you select to exit to is in fact stored in one of the fields of the exit's properties.
It's to be noted that scritps can override this information but this should rarely happen.
Posted: Sun Feb 09, 2003 10:45 am
by Jargo
what map are you editing ?
Posted: Sun Feb 09, 2003 5:28 pm
by Helios2000
The navarro Map.
I don´t override navarro.I make the editing map as new map into the game.
I can enter the new Map but when I change the level he load the navarro map.
Posted: Sun Feb 09, 2003 7:12 pm
by Jargo
Your problem may be that enter/exit grid's are set to oryginal map(they shuld lead to new map).
Posted: Sun Feb 09, 2003 7:55 pm
by Helios2000
How I modify that?
Posted: Sun Feb 09, 2003 8:46 pm
by Jargo
if you enter newly created map from a map named (for example) ecddor.map then you must open it (ecddor.map) in mapper end change
offset's
[0x58]MapID
[0x5C]Player position
in this green layer on the floor to new values.
MapID is number of your map i maps.txt
Player positon means position of player when entering map.
Posted: Mon Feb 10, 2003 12:26 am
by Helios2000
Yes nice!!!
It work but how is it with the elevators?
The different Levels I can modify but not the map id.
Posted: Mon Feb 10, 2003 2:45 am
by Red
elevators usually work with maps with three levels... So the map ID probably stays the same (or 0, I didn't check), the important part being that you need to specify the proper location where you end up.
Posted: Tue Feb 11, 2003 9:42 am
by Jargo
What is the ID number of this elevator object.
I need to know if in properties of this object you have offset's
[0x58] and [0x5C]
Posted: Tue Feb 11, 2003 1:50 pm
by Red
I have no idea and they change depending on maps. Usually I beleive it's scripts which trigger teleports. Scripts can also be found in tiles (such as the goo in the Toxic Caves), though I doubt elevetors use it as they'd require a differnt script (thus tile) for each map -- or a convulted script that covers all maps.
Anyway the SAD base uses a special script in itself. Normal elevators I don't know as I've never looked into it.
Posted: Wed Feb 12, 2003 1:13 am
by Helios2000
Mhm
I know by ladders is so that the offset 58 is for the map ID and 5C is for the player positions but by elevators is it very difficult because the Script is only for the doors from elevators and offsets absent.
That mean that the elevators don´t navigate by Scripts and don´t by offsets.