It's the Sound...of a Screwed Up Sound File
Posted: Wed Feb 19, 2003 5:17 pm
Want your map to be lag-ridden? Here's an easy way to do it:
First, take the line in your sound file where you tell the game how many sound files are associated w/the zone in question. Then, enter one too many sound file names.
I have wondered for a long time why the first mission to my campaign was lag-ridden. It's a fairly small map -- smaller than Brahmin Wood, IIRC -- and I didn't go hog-wild w/the number of tiles being used, so it should play like a dream. Right?
Wrong! That is, if you happen to make a mistake like the one I mentioned above. I was looking at that file for reference yesterday when I found that error. I fixed it, reassociated the file w/the map, fired up the campaign and the map now does play like a dream, even on my shitty comp.
So if you're in the habit -- like I am -- of copy-'n'-paste-'n'-modify antics when putting together a sound file, watch out that you don't make a similar mistake.
Cheers,
OTB
First, take the line in your sound file where you tell the game how many sound files are associated w/the zone in question. Then, enter one too many sound file names.
I have wondered for a long time why the first mission to my campaign was lag-ridden. It's a fairly small map -- smaller than Brahmin Wood, IIRC -- and I didn't go hog-wild w/the number of tiles being used, so it should play like a dream. Right?
Wrong! That is, if you happen to make a mistake like the one I mentioned above. I was looking at that file for reference yesterday when I found that error. I fixed it, reassociated the file w/the map, fired up the campaign and the map now does play like a dream, even on my shitty comp.
So if you're in the habit -- like I am -- of copy-'n'-paste-'n'-modify antics when putting together a sound file, watch out that you don't make a similar mistake.
Cheers,
OTB