Various Mapping Advice
Posted: Thu Feb 20, 2003 3:56 am
Thought I would post a few of these little tricks I have learned.
1. Ladders only work from the two visible directions, going towards upper right and upper left. Ladders do not normally work going in the other direction. Remember, the character's back will always be towards you when they are climbing a ladder. This may mean that there is no animation of characters going up/down ladders from their front.
2. You can stack floor and/or roof tiles in a step pattern for a nice little "stepping stone" effect. There are various broken surface pieces that are prime tiles for this effect. Smaller than 6x6 tiles, such as caps, do not like to be walked on, and thus normally need the climbable effect added..
3. Ethereal Use A: You can make tiles ethereal that tend to block the character from climbing a ladder. Sometimes the very floor tile at the top of the ladder will bumb the character on the head, preventing the climb. Just make it ethereal and the character will climb just fine.
4. Ethereal Use B: You can also make tiles ethereal if you don't want the character to walk on them. This is good for ledges and other precarious places. Or even useful for those spots where the character could normally just barely squeeze through. Just make the floor ethereal and they won't be able to get by no matter how hard they try. Your terrain will still look good and you can block the player's passage without too much effort. This can often be a good safety measure if you don't want to test and see if the character can get through. Especially useful for preventing the passage of a female human, who can squeeze through any 1x1 area, the smallest space size there is.
5. Ethereal Use C: You can make a wall ethereal if you want it to be a passage to a secret area. Very effective and it looks cool to let a character squeeze through a hole in a fence, a vent, etc..
6. Upper terrain: You should make higher terrain a different type of tile than that which is on a lower level. Why? Well its difficult to tell where the floors sepereate due to a lack of shadows from certain directions. However this can be fixed with the addition of invisible purple and/or black tiles to produce an artificial shadow.
Feel free to comment and/or add on anything I might be mistaken on or forget to mention.
1. Ladders only work from the two visible directions, going towards upper right and upper left. Ladders do not normally work going in the other direction. Remember, the character's back will always be towards you when they are climbing a ladder. This may mean that there is no animation of characters going up/down ladders from their front.
2. You can stack floor and/or roof tiles in a step pattern for a nice little "stepping stone" effect. There are various broken surface pieces that are prime tiles for this effect. Smaller than 6x6 tiles, such as caps, do not like to be walked on, and thus normally need the climbable effect added..
3. Ethereal Use A: You can make tiles ethereal that tend to block the character from climbing a ladder. Sometimes the very floor tile at the top of the ladder will bumb the character on the head, preventing the climb. Just make it ethereal and the character will climb just fine.
4. Ethereal Use B: You can also make tiles ethereal if you don't want the character to walk on them. This is good for ledges and other precarious places. Or even useful for those spots where the character could normally just barely squeeze through. Just make the floor ethereal and they won't be able to get by no matter how hard they try. Your terrain will still look good and you can block the player's passage without too much effort. This can often be a good safety measure if you don't want to test and see if the character can get through. Especially useful for preventing the passage of a female human, who can squeeze through any 1x1 area, the smallest space size there is.
5. Ethereal Use C: You can make a wall ethereal if you want it to be a passage to a secret area. Very effective and it looks cool to let a character squeeze through a hole in a fence, a vent, etc..
6. Upper terrain: You should make higher terrain a different type of tile than that which is on a lower level. Why? Well its difficult to tell where the floors sepereate due to a lack of shadows from certain directions. However this can be fixed with the addition of invisible purple and/or black tiles to produce an artificial shadow.
Feel free to comment and/or add on anything I might be mistaken on or forget to mention.