Getting rid of starting items.

Mapping & modding Fallout Tactics and reviewing maps thereof.
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requiem_for_a_starfury
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Getting rid of starting items.

Post by requiem_for_a_starfury »

Okay we'll probably end up duplicating this topic, but to carry on the conversation started in the news forum,

I've found that setting up triggers to get rid of starting items is only partially successful. Multiple triggers to remove multiples of the same item i.e. bullets only takes away one bullet. Also I've not been successful in getting the game to give away any item that the pc has equipped. For instance if you want to get rid of the leather armour you first need to change it to something the player can't wear, either another type of armour like SM or some other item entirely. To get rid of the mp5 works as long as the player starts with it in their inventory, otherwise it's best to change it into something else.

Of course if you still want to use mp5s and leather armour in the game you will need to clone them as OTB suggests and replace every instance that the original items appear (in containers, on actors) with the cloned version.

Edited by MV to link the suggestion by OTB that Req mentions
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PaladinHeart
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Item Deletion

Post by PaladinHeart »

Could you not reserve the trigger and have the condition check for the bullets?
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requiem_for_a_starfury
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Re: Item Deletion

Post by requiem_for_a_starfury »

[TBC]-PaladinHeart wrote:Could you not reserve the trigger and have the condition check for the bullets?
I've tried that, unfortunately it didn't work

So far I've tried

Condition: Always

or

Condition: Human has more than 0 items tagged bullets

Then

Action: Give itemtagged bullet to unit test

I've tried preserving the triggers, I've tried single condition multiple actions, and single condition, single action multiple triggers.

I even tried blocking the action and waiting 1 second between each action.

Whatever I do though it only moves one bullet to the npc. : (
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PaladinHeart
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Oh well..

Post by PaladinHeart »

Ah well, when all else fails just change the bullets, guns, etc.. into big meaty rocks :)

Change the armor into a rock too. Im sure the player would appreciate that ;)

Hey, rocks can have multiple uses you know.. like uhh.. yeah..

Just give em rocks. Im sure they'll appreciate the idea.
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Post by Red »

I like rocks... Strating the game with a semi-random (well, not at all random but anyway) rock collection!
...
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requiem_for_a_starfury
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Post by requiem_for_a_starfury »

Can you imagine someone starting a campaign, picking small guns, they'd start with nearly 80 rocks in their inventory, poor things wouldn't be able to move. : )
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Just 80?

Post by PaladinHeart »

If 80 pounds is all they can carry then they're hurting. That's.. 4 strength with the small frame perk?
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