S.T.A.L.K.E.R. Previewed at GDC 2003

Comment on events and happenings in the Fallout community.
Post Reply
User avatar
Mad Max RW
Paparazzi
Paparazzi
Posts: 2253
Joined: Tue Apr 23, 2002 1:20 am
Location: Balls Deep in the Wasteland
Contact:

S.T.A.L.K.E.R. Previewed at GDC 2003

Post by Mad Max RW »

<strong>[ -> N/A]</strong>

<html><body><P>There are a couple brand new previews for <A HREF=http://www.stalker-game.com/ target=_blank>S.T.A.L.K.E.R.: Oblivion Lost</A> coming from this year's Game Developers Conference (GDC). First up is a 2-page report by <A HREF=http://pc.ign.com/articles/388/388576p1.html target=_blank>IGN</A>. They talk about the Chernobyl environment, freedom of movement, and more. Here's a taste:</P><blockquote><em>The day/night cycles will also be joined by different types of weather. From the blue skies to lovely partly cloudy days to heavy rain, this game has it all. And it shows it all off in incredible and realistic style. The textures and amount of foliage and forest is really amazing. The screenshots just don't do it justice. Seeing this thing in motion is truly a feast for the eyes. Plants grow from everywhere, often knee deep hiding half of your player. Different types of trees sway in the breeze and bring the area to life.</em></blockquote><P>The next preview comes from <A HREF=http://gamespot.com/gamespot/stories/ne ... 84,00.html target=_blank>Gamespot</A>. They cover the story and the game engine, as well as some equipment and NPC's you will encounter.</P><blockquote><em>Though many specific gameplay details are still being worked out, S.T.A.L.K.E.R.'s gameplay is comparable in many ways to that of Morrowind, with an open-ended world to explore and dozens of non-player characters to interact with. GSC Gameworld's ambitious vision for the game involves complex interactions between the player and the game's NPCs, who will all operate in the zone with their own AI and agenda. Since AI-controlled characters act independently of the player's presence without much scripting, GSC Gameworld claims the world around the contaminated zone will be shaped just as much by the actions of NPC stalkers and other characters as they will by the player.</em></blockquote><P>I'm sure as hell looking forward to this one. Spotted at <A HREF=http://www.bluesnews.com/ target=_blank>Blue's</A>.</P></body></html>
Post Reply