ACK, acm sound problems
Posted: Mon Mar 10, 2003 8:30 pm
Im making sound files for Fallout 2.
My new sounds lock up the game when it tries to play them.
Original sounds were: 22500 khz, 16 bit, (mono/stereo unknown).
Im using the Snd2Acm.exe utility to convert files. The utility doesnt seem to have a problem converting them.
- Should my sound files be smaller than the originals?
- Should I make my sound files 8bit instead of 16bit?
- If not, should I specify both '-wav' and '-8' flags for the utility?
(current syntax: snd2acm -wav *.wav)
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Another question:
Is there a file in the master.dat which specifies the current sound definitions?
- Can it be modified or does it have hardcoded components?
- Can I add new sounds (such as another energy weapon, with a burst mode)?
My new sounds lock up the game when it tries to play them.
Original sounds were: 22500 khz, 16 bit, (mono/stereo unknown).
Im using the Snd2Acm.exe utility to convert files. The utility doesnt seem to have a problem converting them.
- Should my sound files be smaller than the originals?
- Should I make my sound files 8bit instead of 16bit?
- If not, should I specify both '-wav' and '-8' flags for the utility?
(current syntax: snd2acm -wav *.wav)
-----
Another question:
Is there a file in the master.dat which specifies the current sound definitions?
- Can it be modified or does it have hardcoded components?
- Can I add new sounds (such as another energy weapon, with a burst mode)?