I guess this is a pretty basic question, but I've been looking around for a while and I can't find an answer to it - what exactly does the dmg mod on ammo mean? Does a dmg mod of 3/2 actually mean the bullet does one and a half times the weapon damage or is it something else?
Cheers.
Dmg mod...
It's in the Fallout 2 manual, then.
However, it's exactly like you said. You multiply the damage by the damage mod. To calculate total damage you would then subtract damage threshold, then you multiply by the damage resistance.
So, a hit does 20 damage, but it used 10 mm JHP which has a damage mod of 2/1 so it does 40 damage. It hits someone with a damage threshold of 5, so the damage is automatically reduced by 5 to 35. Then the damage resistance is taken into account, which for the purposes of this demonstration is 35%. You take the 35 damage times (1 - .35) and you get a total of 22.75 damage. I think that gets rounded up but I'm not sure.
However, it's exactly like you said. You multiply the damage by the damage mod. To calculate total damage you would then subtract damage threshold, then you multiply by the damage resistance.
So, a hit does 20 damage, but it used 10 mm JHP which has a damage mod of 2/1 so it does 40 damage. It hits someone with a damage threshold of 5, so the damage is automatically reduced by 5 to 35. Then the damage resistance is taken into account, which for the purposes of this demonstration is 35%. You take the 35 damage times (1 - .35) and you get a total of 22.75 damage. I think that gets rounded up but I'm not sure.
- Sirgalahadwizard
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That's exactly how it works from what i've seen.
Originally, I though damage mod was applied to all damage *after* damage threshold and damage resistance were factored in (which would make more sense), but it's not the case.
1) damage mod * damage.
2) enemy's damage threshold * (1 + ammunition DR modifier).
3) enemy's armor class * (1 + ammunition AC modifier).
4) (damage - damage threshold) * DR
5) final damage may not be less than zero.
Originally, I though damage mod was applied to all damage *after* damage threshold and damage resistance were factored in (which would make more sense), but it's not the case.
1) damage mod * damage.
2) enemy's damage threshold * (1 + ammunition DR modifier).
3) enemy's armor class * (1 + ammunition AC modifier).
4) (damage - damage threshold) * DR
5) final damage may not be less than zero.