Future Post-Apocolyptic Survival games
Posted: Tue Mar 25, 2003 4:54 am
While i personally have given up on interplay, and mindless bantering, i DO think that the genre has potential. We need to get back to the basics of what made FO1 fun.
1) You being you, doing the things you do, in a radioactive wonderland: You were a nameless wanderer, you do what you would do, in short, you are your charecter, not somebody elses idea of what your charecter should be.
2) Immersive world: Whether it's radioactive retro 50's wasteland, retro 60-70's radioactive wasteland, "What if the cold war turned hot" radioactive wastland, arctic tundra, or just vanilla 100 years of anarchy, the setting stays true to its intened theme. No robots from present day science fiction when we are 50's retro, no "hey we are religious fanatics, but we also sell our precious technology to any joe shmoe, when it was clearly and unequivocally stated otherwise.
3) Wide open spaces, plento of people to see, plenty of things to do and then wander into obscurity.
4) Black humor: This one is pretty self explanitory
5) Environmental hazards constantly present as well as people hazards: IE: radiation, sandworms, cold freezing tundra, you need oxygen to breathe because the atmosphere is sulfur whatever, as long as it fits your theme and what you are trying to accomplish. It isn't "survival" if your only threat comes other people, and there is no real explaination why.
Anyway, i'm sure there was more but my created juices are dead. night all
1) You being you, doing the things you do, in a radioactive wonderland: You were a nameless wanderer, you do what you would do, in short, you are your charecter, not somebody elses idea of what your charecter should be.
2) Immersive world: Whether it's radioactive retro 50's wasteland, retro 60-70's radioactive wasteland, "What if the cold war turned hot" radioactive wastland, arctic tundra, or just vanilla 100 years of anarchy, the setting stays true to its intened theme. No robots from present day science fiction when we are 50's retro, no "hey we are religious fanatics, but we also sell our precious technology to any joe shmoe, when it was clearly and unequivocally stated otherwise.
3) Wide open spaces, plento of people to see, plenty of things to do and then wander into obscurity.
4) Black humor: This one is pretty self explanitory
5) Environmental hazards constantly present as well as people hazards: IE: radiation, sandworms, cold freezing tundra, you need oxygen to breathe because the atmosphere is sulfur whatever, as long as it fits your theme and what you are trying to accomplish. It isn't "survival" if your only threat comes other people, and there is no real explaination why.
Anyway, i'm sure there was more but my created juices are dead. night all