I was poking around ammo *.pro files with FIME to see if there was a way around the AP ammo issue in F2.
When I try to edit the values for AP Ammo, it is like F2 will only accept certain predefined values - Is this true??
For example: If you have original 10 mm AP. it looks something like this.
AC mod: 0
DR mod: -25%
dmg mod: 1/2
if you try to change it, to say:
AC mod: -5
DR mod: -10
dmg mod: 1/1
- the values in the game will freak out completely, and say something like:
AC mod: 65231 (probably not the exact values as stated in game)
DR mod: 65521 (same as above)
dmg mod: 1/1 (This one dosn't change from what you set it to)
Does anyone know the reason why the progam does this - I would really appreciate it, if someone could elaborate on this
Thanks
Question about ammo statistics
heh! It's freakin odd - I tried check out if those insane values really applied - and guess what they did.
So changing the values as state above really induces a
AC mod: 65312
DR mod: 65213
dmg mod: 1/1
so my chance to hit one of the Dunton brothers with my modified 10 mm AP was -654 - so of course I lost the ammo and dropped the gun and hurt myself all in one go.
tsk tsk.............
So changing the values as state above really induces a
AC mod: 65312
DR mod: 65213
dmg mod: 1/1
so my chance to hit one of the Dunton brothers with my modified 10 mm AP was -654 - so of course I lost the ammo and dropped the gun and hurt myself all in one go.
tsk tsk.............