New Tiles for you

Mapping & modding Fallout Tactics and reviewing maps thereof.
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requiem_for_a_starfury
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New Tiles for you

Post by requiem_for_a_starfury »

I've sent DAC and NMA some new tiles, these are mainly taken from the RPGs and include a Big Stone Head, the Chrysalis Motors Highwayman and other cars, some blood floor tiles and dead bodies. Plus a few other things like climable rope, new street lamps, a manhole cover, Iguana Bob's concession stand, caravans, stalagmites and cave columns and a few other items.

Also included are some floor and roof tiles from FOT reduced down to 2WU's by 2WU's, these didn't come out as planned but hopefully people can use them to fill in any horrible gaps.

Requiem.
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Jimmyjay86
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Post by Jimmyjay86 »

I'll try to get them posted on my page next week unless you sent them to Odin.
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requiem_for_a_starfury
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Post by requiem_for_a_starfury »

Jimmyjay86 wrote:I'll try to get them posted on my page next week unless you sent them to Odin.
Yeah I sent them to Odin, there are another 87 tiles on top of the ones I asked you guys to look at.
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Post by Max-Violence »

Schweetness, Req, schweetness indeed.
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.

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Post by Forty-six & Two »

Yes, its is beauty. Id especaially enjoy the climbable rope.. thats sounds great. Thanks a bunch for the work =).
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Post by OnTheBounce »

Speaking of the climbable rope...is there anyway you could flip horizontally? I think that would fix the climber's hands not lining up w/the rope. Other than that my only suggestion would be to look into skewing some of the tiles to match FoT's perspective. This would help LoS a bit, for one. For instance, Iguana Bob's stand and some of the cars have bounding boxes that don't match up w/their images -- I know, some FoT tiles have this problem, too and I've had people killed because of it -- and this makes finding cover a bit tricky at times.

Not that I'm trying to sound ungrateful or anthing. :)

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Post by requiem_for_a_starfury »

In the pack I've sent to Kreggle and Odin I've included another section of rope that I found in the FRMs that faces the other way, and has a top section. Also I've adjusted the bounding box of the section you're refering to. Plus I've cut the base off and flipped it and included a small section of rope to make up your own lengths.

I'm trying to find the right angle but so far I've not had much luck in producing anything usable, especially if it has readable text. I have adjusted the Flags on Iguana Bob's Stand to be windowed though.
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Post by OnTheBounce »

requiem_for_a_starfury wrote:In the pack I've sent to Kreggle and Odin I've included another section of rope that I found in the FRMs that faces the other way, and has a top section. Also I've adjusted the bounding box of the section you're refering to. Plus I've cut the base off and flipped it and included a small section of rope to make up your own lengths.
Sounds good to me, compadre! Can't wait to check it out.
requiem_for_a_starfury wrote:I'm trying to find the right angle but so far I've not had much luck in producing anything usable, especially if it has readable text. I have adjusted the Flags on Iguana Bob's Stand to be windowed though.
I wish we had a 3D wizard "on staff" here that could hook us up w/properly skewed versions of the FO tiles. Red confirmed my suspicion that this is what it would take to get things "all prim and proper".

Jolly good show about Iguana Bob's stand. I'll include it w/Phase 2, if you don't mind. :)

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Post by Jimmyjay86 »

OnTheBounce wrote:I wish we had a 3D wizard "on staff" here that could hook us up w/properly skewed versions of the FO tiles. Red confirmed my suspicion that this is what it would take to get things "all prim and proper".

Jolly good show about Iguana Bob's stand. I'll include it w/Phase 2, if you don't mind. :)

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I ran into Ed the Monkey on the Interplay boards and he is good at 3d but he can't hasn't come back here because he forgot his password. I have his email and will see if I can convince him to do some of this...
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Post by requiem_for_a_starfury »

OnTheBounce wrote:Sounds good to me, compadre! Can't wait to check it out.
Helps to send the right files to them in the first place. *oops*
OnTheBounce wrote:Jolly good show about Iguana Bob's stand. I'll include it w/Phase 2, if you don't mind. :)

OTB
Hmm there's the Water Merchant's sign plus some of the cars converted into carts in the pack as well, hopefully you'll find them useful.
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Post by Flamescreen »

Thanks for the tiles Requiem, about time we had some more.
Did Senor Deluxe finished his obligations yet?
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Post by Jimmyjay86 »

Alright I found a easy to use program 3d Object Maker that you can skin bmp textures onto shapes. It outputs things with the same perspective as FOT. I am going to try out a few by following Flame's tutorial. Hopefully once I get the hang of it I can mass produce more.
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Post by Flamescreen »

That would be great JJ86! :)
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Post by Jimmyjay86 »

I'll make a few this weekend and post them on my site. Hopefully I'll make an entire new building. There will be a greater variety including sloped walls possibly even curved walls.
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Post by Flamescreen »

It would be nice if someone figured the succesfull way to make floor tiles. I could finally put my water tiles to use then...
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Post by Red »

what do you mean with that... I mean my tile editor works fine with that, what's missing?
...
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Post by Jimmyjay86 »

Yeah, I'm not sure what you mean either Flamescreen...... :cry:
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Post by Flamescreen »

Means "I" am too stupid to find a way to make em work... lol.
Only SD was able to make successful ones up until now... :(
Well, to my knowldege, that is.
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Post by Red »

Save it as a PNG, convert it into ZAR in FOT, open my viewere, open the ZAR, cclick the Clipboard... button then the "import" button on that window.

Go in File->New->Tile, then click on the "export" button, the tile should appear in the viewer again. Enabled the bounding box preview in the Render option, click the "Edit offset - Picture" then click on the picture to recenter it. You canused the asdw keys to adjust it better moving it by 1 pixel at a time. Also adjust the bounding box appropriatly in the proper editboxes while at it, select Version 9, Type Floor, Material Water then save it.

Heck jsut all that requires a damn tutorial :(
...
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Post by Jimmyjay86 »

Well Flames already created a tutorial but you mentioned a few other things that could be added to it. But I think he wants something else with the water - animated tiles?? I'm still not sure.....unless he wants a tile that is half water....

I'll take a look at something like that.
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