Okay, so I'm looking at one of the critter scripts here, and I'm looking at the part that controls dialogue. Now there's a function called NOption, which, correct me if I'm wrong, is what works the individual dialogue menus. Now, there's three arguments. The first one is the available player response line, then the second arguement calls the next function involved in the dialogue, but that third argument, I have no idea what that is! Does anyone know?
Thanks in advance.
Very Specific Scription Question
- burgermeister01
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Very Specific Scription Question
My mantra: "Please for the love of God, just work..."
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NOption is defined in scripts/headers/command.h sets up a "neutral" option. The third param is the required IQ (the iq_test input to giQ_Option).
There's a whole lot of dialogue defines in command.h, so you might want to take a look through them to make sure you are using the best one for your needs.
There's a whole lot of dialogue defines in command.h, so you might want to take a look through them to make sure you are using the best one for your needs.