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Function of "Cult of Personality"

Posted: Wed May 14, 2003 12:17 am
by I Must Be Crazy 2
Exactly what changes if your character chooses the Cult of Personality perk?

According to the manual, "everybody likes your character."
According to the perk's description from the character screen, "Your reputation is always positive to people."

However, when I play the game with no MODs and select this perk, good-natured NPC's still refuse to join my party or abandon it immediately, most traders still give me a sizable price increase, and NPC's with talking heads still glare at me if I am a Demon Spawn, Childkiller, Berserker, and/or Slaver.

What exactly does this perk give you?[/b]

Posted: Wed May 14, 2003 2:11 am
by Stainless
I always thought it mirrored your personality. So if you had a really high rep, you'd have a really bad rep when talking to NPCs, and vice versa for the other way around. But that could of just been me.

Posted: Wed May 14, 2003 9:12 pm
by atoga
Your rep can either go negative or positive basically. So if you had a 50 karma, your karma would be still 50 when talking to people who respect high karma, but it would retroactively drop to -50 with people who respect low karma. Same goes for negative karma, it can go positive and stay negative as necessary.

Posted: Wed May 14, 2003 9:26 pm
by spyder07
That about sums it up, though I have had problems with it before.

Posted: Thu May 15, 2003 1:39 pm
by Chrille
atoga wrote:Your rep can either go negative or positive basically. So if you had a 50 karma, your karma would be still 50 when talking to people who respect high karma, but it would retroactively drop to -50 with people who respect low karma. Same goes for negative karma, it can go positive and stay negative as necessary.
So you should be able to speak with , let´s say, Sulik if you´re a Childkiller and a slaver?

Posted: Thu May 15, 2003 9:02 pm
by atoga
I don't think that karmic perks like Childkiller or Slaver get changed by Cult of Personality. But I could be wrong.

Posted: Fri May 16, 2003 4:52 pm
by Kashluk
Cult of Personality IIRC = if you're bad you become REAL bad, if you're good you become REAL good

Karma Beacon = everybody likes your character







No?

Posted: Fri May 16, 2003 8:45 pm
by Red
I think it's the opposite...

Karma beacon simply gives you twice the karma you'd earn normally.

I checked the script and it seems Cult of Personality is unused (commented out!). It was meant to make the critters totally ignore your evil kama (or good, considering you were good and talking to an evil crature) though still taking into account your town reputation.

Sad, sad...

Posted: Fri May 16, 2003 8:48 pm
by Kashluk
Ach, I always confuse those two...

Posted: Fri May 16, 2003 8:49 pm
by Red
Actually it doubles the effect of Karma to be precise, it doesn't double the karma you gain.