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Starting gear in campaign.
Posted: Sun May 19, 2002 5:38 pm
by RawonaM
Does anyone know how to put some starting gear to a own made character in a campaign? Like in the original campaign your characters starting gear depends on your tag skills?
Should it be somewhere in the campaign.txt or some other .txt file
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Posted: Sun May 19, 2002 10:34 pm
by OnTheBounce
Sorry, but the equipment given to the PC at the beginning of a campaign is hard-coded.
If you want to get rid of the equipment that a character has you'll need to do the following:
- Modify all of the items that a player can get due to his/her Tag Skills by adding a tag name to them.
- Insert a trigger at the beginning of the campaign that gives the tagged items to an deactivated NPC. You'll need to have one trigger ("Give Item tagged X to NPC") for each item, so you will need 72 lines to get rid of the 9mm Ball. "Copy" is your friend...
To give equipment to the PC you could have him/her start off without anyone in his/her squad and have triggers like "If player BoS has exactly 1 Tagged Skill X" for each possible tag skill, then you could have items given from a deactivated NPC to the PC w/"Give tagged item to PC" triggers. Again, you'd need one trigger per individual line.
It's an ugly way to go about it, but apparently the only solution.
OTB