Some Questions regarding “Entity Editor�(EE)
Posted: Sun May 18, 2003 2:17 pm
Which is the real level of an Entity-The level in “EE� or the level given in “Level Editor�?
Does a PC controlled Player goes up level(there is a box “Gone up Level� in EE-Current Attributes-Actor Status, but I don’t know what is it for?) Guess he/she will leveling after some kills? If so, how the AI Controller will distribute the skill points (tagged skills or random?) and perks? For Example: I want to make lvl.9 Human skilled in Small guns, Snake and Throwing. Should I make everything manually, including experienceq skills and traits in EE-Attributes-Traits-Exp. or it is possible just to place “9� in box “Level� (Level Editor-Entity Edit-Level) and tag the skills and the AI will do the rest?
Where I can find Exp. Table?
What is the difference between Normal Resist and Normal Thres(hold) etc.(Entity-Attributes-Derived). What is the meaning of “camouflage� and “fallover�(knockover, knockdown?)
Is it possible to make a rifle which rises “Perception� while equipped(real Sniper) and an Armor with influence over “Snake�
Does a PC controlled Player goes up level(there is a box “Gone up Level� in EE-Current Attributes-Actor Status, but I don’t know what is it for?) Guess he/she will leveling after some kills? If so, how the AI Controller will distribute the skill points (tagged skills or random?) and perks? For Example: I want to make lvl.9 Human skilled in Small guns, Snake and Throwing. Should I make everything manually, including experienceq skills and traits in EE-Attributes-Traits-Exp. or it is possible just to place “9� in box “Level� (Level Editor-Entity Edit-Level) and tag the skills and the AI will do the rest?
Where I can find Exp. Table?
What is the difference between Normal Resist and Normal Thres(hold) etc.(Entity-Attributes-Derived). What is the meaning of “camouflage� and “fallover�(knockover, knockdown?)
Is it possible to make a rifle which rises “Perception� while equipped(real Sniper) and an Armor with influence over “Snake�