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Bugged Special Encounters
Posted: Wed May 28, 2003 6:42 pm
by Corpse
I had a look through the Worldmap.txt file and found more bugs in the Encounter Table; Special encounters were meant to appear only once during the game, but a few entries in the file look for the wrong Global Variable that is set when you first enter a sp encounter map. As a consequence some encounters happen more than once; the encounters I found bugged are:
Cafe of Broken Dreams: All entries, the Global variable it looks for is 616 and it should be 617.
Bridge: GVar 605, in one or two entries it looks for 606 (Holy Encounter 2)
Toxic Dump: GVar 607, in one or two entries it looks for 606
Pariah: GVar 608, listed as 607 in one or two entries
Mad Brahmin: GVar 609, listed as 608 in some entries
Posted: Thu Jun 12, 2003 7:42 am
by PIPBoy2161
umm.. i think you left out the startrek easter egg.. or was that the toxic dump?
Posted: Thu Jun 12, 2003 10:47 pm
by Corpse
I haven't found a bugged entry on that one, and it's called the "Crashed Shuttle" or something like that.
I fixed a few but now something funny is happening, some are still appearing more than once but now it is removing the previous encounter location of the worldmap where as before you could get multiple locations of the same encounter marked on the map if you got that encounter more than once..
Posted: Sat Jun 14, 2003 4:14 am
by Red
You remember wrong corpse...
When you get an encounter a second time it always moves the circle... There's a real simple explanation to that too: The map's circle location is actually saved in the same data area as what's defined maps.txt (or city.txt? anyhow) except obviously in nibary form somhere in your savegame. This means that you can't have two locations of the same type on the worldmap at all, which also means you still didn't fix the locations that still pop up...
Posted: Fri Oct 03, 2003 6:35 am
by skywolf23
is there anyway to delete ones like the bridge? or can you get it 2 times, heh got it early ig and just solved it not knowing you could get a semi cool robe, i've gotten a bunch to pop up 2x but not the shuttle, bridge, whale and the others i dont recognize or havent seen at all guess i ned to drive around for as few hrs some nite or something
crashed whale encounter is cool if you ever read hitchiker guide to the galaxy
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Posted: Wed Oct 08, 2003 10:58 am
by Franz Schubert
I enjoy the so-called "pop culture" references in Fallout 2, unlike many on these boards. I think the reason is because I am always a fan of the sources... The developers picked good materials from which to reference
P.S. Wizard of Oz, anyone?
Posted: Wed Oct 08, 2003 8:49 pm
by atoga
Oh yeah? So you like Star Trek and over-quoted geeky Monty Pyton references? I can't think of *any* really funny pop culture references in Fallout 2. Fallout 1 had a few good ones, though (in the random encounters).
Posted: Wed Oct 08, 2003 10:21 pm
by Raksha
Well, I thought the fact that the persistent advocate of human rights in Vault City is named Thomas Moore was a pretty good reference. But I don't know if that qualifies as pop culture or not.
Posted: Thu Oct 09, 2003 3:02 am
by Fetus
When I get it twice the other one disappears.
Posted: Thu Oct 09, 2003 5:48 am
by ExtremeDrinker
I happen to really enjoy the Douglas Adams encounter with the whale and potted plant...That cracked me up the first time I saw it...None of my friends got it, or indeed GET it.
Posted: Thu Oct 09, 2003 12:04 pm
by Franz Schubert
Atoga I don't think the references are there as a real humor attempt. I know I never lolled at any of them. Think of them as... uh... homages... yeah, that's it. Homages paid by the devs to the works of talented people who came before them.
And homage isn't the same thing as rip-off.
EDIT: Tell me you didn't at least grin to yourself when you first saw the Blues Brothers reference, among others.