fallout2.exe @ 0x004c6f48
Posted: Wed Jun 04, 2003 6:59 pm
I dunno if this is the right place to discuss fallout internals but I'll post this here and if I'm wrong, plz point me to the right spot.
I've been doing a little digging into the .lip file format and while tracing the engine as it loads the file I found stuff like this:
and then this:
It got me thinking about abel's debugging patch, and that perhaps there are more debugging facilities yet to be uncovered? I haven't followed that function through yet but perhaps this has already been looked at by some of the veterans...
I've been doing a little digging into the .lip file format and while tracing the engine as it loads the file I found stuff like this:
Code: Select all
00445356 push offset aFailureUnlocki ; "Failure unlocking lips frame!\n"
0044535B call sub_4C6F48
Code: Select all
00411CE2 push offset aSomethingWentW ; "Something went wrong with a ranged atta"...
00411CE7 call sub_4C6F48