Fallout Yurop announced
Fallout Yurop announced
<strong>[ -> N/A]</strong>
It begins! Another Fan Fallout Campaign has just been announced... Fallout: Yurop is its name, and although work on it has just begun, it <a href="http://fallout.kelocnet.cz/indexe.php" target="_blank">looks quite promising</a>. Shigor, the project leader of Fallout Yurop, says:<blockquote><em>Fallout:Yurop is going to be the total modification of the Fallout 2. We want to change almost everything. Only one thing and especially this one thing will be the same: incredible atmosphere and gameplay of the original Fallout, at least we hope so. Although the Yurop will take place somewhere else (guess where :o) than the original Fallout (so we won't mix up somehow with Fallout 3, which will be released one day, please, pretty please), the entertainment will be the same and we hope we'll preserve the great atmosphere, which made Fallout a legend.</em></blockquote>The homepage of the new adventure is <a href="http://fallout.kelocnet.cz/indexe.php" target="_blank">here</a>. Good luck Shigor!
It begins! Another Fan Fallout Campaign has just been announced... Fallout: Yurop is its name, and although work on it has just begun, it <a href="http://fallout.kelocnet.cz/indexe.php" target="_blank">looks quite promising</a>. Shigor, the project leader of Fallout Yurop, says:<blockquote><em>Fallout:Yurop is going to be the total modification of the Fallout 2. We want to change almost everything. Only one thing and especially this one thing will be the same: incredible atmosphere and gameplay of the original Fallout, at least we hope so. Although the Yurop will take place somewhere else (guess where :o) than the original Fallout (so we won't mix up somehow with Fallout 3, which will be released one day, please, pretty please), the entertainment will be the same and we hope we'll preserve the great atmosphere, which made Fallout a legend.</em></blockquote>The homepage of the new adventure is <a href="http://fallout.kelocnet.cz/indexe.php" target="_blank">here</a>. Good luck Shigor!
- Saint_Proverbius
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but if you think about it europe might me afected very differently, some parts, (like brittan) would get rooted (that means fucked for all u americans) because of their nuclear arms, but other countries might me RELITIVELY unharmed, while some of these 'unharmed' countries may get taken over by the 'post-appocaliptic' (i hate that term) masses.
which would be different to america, because it would just get blow to hell.
So thats some massive creative scope which would make for a cool game and stronger potical overtones/ undertones.
which would be different to america, because it would just get blow to hell.
So thats some massive creative scope which would make for a cool game and stronger potical overtones/ undertones.
I am your food processor, of DOOM
- swordinstone
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- Smiley
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I just hope it's going to be fun, since it's a private project where people are willing to make it free for people!Saint_Proverbius wrote:I just hope they're smart enough to know what would and wouldn't be in Europe, which would basically be nearly everything seen in Fallout.
But I guess you'll find every little detail that you think is wrong, and blow it up, now wont you?
I feel sorry for the team already...
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- Saint_Proverbius
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Europe wasn't unharmed by the nuclear war. The introductions to Fallout and Fallout 2 both state that the thing was global in scope. Europe had a lot of problems before the U.S. and China had their war as well, so they'd have a distinct disadvantage even before they were nuked. They wouldn't have the resources that the United States had to develop a vault program on the scale of what the U.S. had, for example. Since Europe fractured in to it's original nations, who were also quarrelling at the time, you'd probably see some nations that aren't on par with the others in terms of what they developed in terms of survival systems.Sigma wrote:but if you think about it europe might me afected very differently, some parts, (like brittan) would get rooted (that means fucked for all u americans) because of their nuclear arms, but other countries might me RELITIVELY unharmed, while some of these 'unharmed' countries may get taken over by the 'post-appocaliptic' (i hate that term) masses.
which would be different to america, because it would just get blow to hell.
There are a lot of things in Fallout that are U.S. centric, deathclaws, the Brotherhood of Steel, Power Armors, energy weapons, FEV, many mutations, and so on.
That leaves a lot of work to do for this project, so it's pretty ambitious.
Well, Smiley, I know you're not the sharpest tool in the shed, but let me explain something to you. If you're going to base a project on a setting, one of the primary goals should be to make sure it fits in with that setting. That would be common sense for most people, but apparently you fail to grasp the common things.Smiley wrote:But I guess you'll find every little detail that you think is wrong, and blow it up, now wont you?
I feel sorry for the team already...
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- Smiley
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Hmm funny as you start off by offending me, you have a real bad habit of that, you know?Saint_Proverbius wrote: Well, Smiley, I know you're not the sharpest tool in the shed
hmm... You don't say.But let me explain something to you. If you're going to base a project on a setting, one of the primary goals should be to make sure it fits in with that setting.
My point, of which you somehow disregarded of the sake of comming with a equally stupid flame, was that why don't you encourage or help instead of your usual negative opinion on things?That would be common sense for most people, but apparently you fail to grasp the common things.
I bet, if there's one, in some way uncorrect, thing about it, you'll find it and flame it to death. Granted, the whole FO:BOS ordeal deserves to be flamed, killed, shredded and such, but I remember your flame-obsession with NeverWinter Nights, where just about all you had on your mind was the cape-thing...
What most people have observed, is that you're logical, and you have a vast knowledge, but to my dismay you don't seem to use it in anything else but proving people wrong.
So, rather than turning this into a flame-bait-flame-war, which I carelessly started, how about you help them out...?
I think it's going to be a pretty good game/mod whatever, and it'll probably be better if you weed out the illogical things.
That is, if you have any knowledge of the european 50'ies.
We don't even know in what country it'll be played out...
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- Saint_Proverbius
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Using a picture to speak for you, Smiley? How wonderfully creative and original of you. It's good to know there's people out there making things like that for those who can't come up with something on their own.Smiley wrote:Hmm funny as you start off by offending me, you have a real bad habit of that, you know?Saint_Proverbius wrote: Well, Smiley, I know you're not the sharpest tool in the shed
[PICTURE DELETED]
Yeah, I did say. Obviously it needed pointing out, since you stated something along the lines of Well, it's free, so who cares if it's done right?hmm... You don't say.
No, you had no point. You were just posting inane drivel. If your point was, Hey, why don't we get involved, you would have stated that instead. However, you didn't.My point, of which you somehow disregarded of the sake of comming with a equally stupid flame, was that why don't you encourage or help instead of your usual negative opinion on things?
All I've said was the cape thing? Hmmm..I bet, if there's one, in some way uncorrect, thing about it, you'll find it and flame it to death. Granted, the whole FO:BOS ordeal deserves to be flamed, killed, shredded and such, but I remember your flame-obsession with NeverWinter Nights, where just about all you had on your mind was the cape-thing...
THIS LINK MAKES YOU LOOK FOOLISH
Those would be the people who only know me from the forum, right?What most people have observed, is that you're logical, and you have a vast knowledge, but to my dismay you don't seem to use it in anything else but proving people wrong.
I posted a big ass post on the Interplay forum about Fallout in Europe. It's not like I haven't said anything on the subject, EVAR.So, rather than turning this into a flame-bait-flame-war, which I carelessly started, how about you help them out...?
There's even a mini-summary in that reply that you replied to about it, which was posted before you got on the you won't help them tangent.
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- Mad Max RW
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There's not much info on the website, but the new artwork on the screenshot looks promising. Fallout in Europe is a tricky setting to get right since there's basically no information of the continent available. That leaves a huge room for imagination, which isn't necessarily a good thing. The Fallout engine is still a very capable engine not only for post-apocalyptic conversions, but also for other themes(such as space adventure). Anyway, I wish good luck to the people working on this mod.
- Saint_Proverbius
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One simple reason. If I made something and spent the time doing it, I'd rather it be mine.Mad Max RW wrote:Saint, why don't you lead a Fallout mod type deal if you know the setting inside and out? I'm not being sarcastic. Set an example instead of beating it into some random guy's thick skull with a hammer.
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- DarkUnderlord
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Actually, if anything, you offended Saint_Proverbius first. Well, you at least tried to offend him anyway.Smiley wrote:Hmm funny as you start off by offending me, you have a real bad habit of that, you know?
What's that? You making a nice comment?Smiley wrote:I just hope it's going to be fun, since it's a private project where people are willing to make it free for people!Saint_Proverbius wrote:I just hope they're smart enough to know what would and wouldn't be in Europe, which would basically be nearly everything seen in Fallout.
But I guess you'll find every little detail that you think is wrong, and blow it up, now wont you?
I feel sorry for the team already...
Saint already pointed out that that wasn't your point. I'll go further and ask what's wrong with Saint's comment? Remember his first comment which you took so much offence at?Smiley wrote:My point, of which you somehow disregarded of the sake of comming with a equally stupid flame, was that why don't you encourage or help instead of your usual negative opinion on things?
He's just hoping they're smart enough not to fuck it up, which, going by the partial translation of an interview with one of the project guys, they seem to be (they're desiging all new weapons and a lot of new art).Saint_Proverbius wrote:I just hope they're smart enough to know what would and wouldn't be in Europe, which would basically be nearly everything seen in Fallout.
You also disregarded Saint's entire point about WHY certain things don't fit in the setting and instead, you've replied solely to his flame against you. So who's ignoring the points here?
Finally, what *exactly* is your problem with Saint saying WHY something doesn't fit into the Fallout universe? You don't think it's constructive critiscism? Here, have some reading:Saint_Proverbius wrote:Europe wasn't unharmed by the nuclear war. The introductions to Fallout and Fallout 2 both state that the thing was global in scope. Europe had a lot of problems before the U.S. and China had their war as well, so they'd have a distinct disadvantage even before they were nuked. They wouldn't have the resources that the United States had to develop a vault program on the scale of what the U.S. had, for example. Since Europe fractured in to it's original nations, who were also quarrelling at the time, you'd probably see some nations that aren't on par with the others in terms of what they developed in terms of survival systems.
There are a lot of things in Fallout that are U.S. centric, deathclaws, the Brotherhood of Steel, Power Armors, energy weapons, FEV, many mutations, and so on.
That leaves a lot of work to do for this project, so it's pretty ambitious.
... and some more for good measure ...What is constructive criticism? wrote:There are a fair number of people out there who don't seem to understand the concept properly.... It is not "that sux!", but on the other hand, it is not "omg! wow, u r like so kewl" either. Constructive criticism is exactly that, criticism that is constructive.
It is helpful and supportive, but points out things that are inaccurate, or could be done better. If you are going to ask for it, and someone says something you don't like or don't agree with, don't take it as a personal insult, don't jump at them and defend everything they are pointing out.
If you did everything for a reason, and everything in your peice is exactly as you want it, don't ask for critiques. Don't accuse people of attacking you for stating opinions, or errors. That's what makes it constructive. You are meant to learn from it, not get defensive and huffy. If you can't take it, just don't post your writing/drawing/etc in a public forum asking for it.
On the other hand, people just leaving comments like "That's not good" or "This is wrong" isn't exactly constructive either. Tell them WHY it's not good, WHAT exactly is wrong. And never forget, if you like something, let them know. This will make the negative easier to swallow.
Constructive Criticism wrote:Constructive Criticism must be criticism and it must be constructive. It is criticism when it focuses on standards; it is constructive when it articulates those standards so that the shortcomings in a piece of writing can be dealt with.
"Pats on the head," effusions of delight and the like are not criticism. They dodge the issue of criticism, except in the case where the text being critiqued is so excellent, so far removed from improvement that there is nothing left to do but to express wonderment and pleasure. (This is a rare situation.)
Criticism minimally expresses to an author,"There are standards which are relevant here that your paper does not meet." To be constructive, the critic must go beyond, indeed, avoid simple formulations like,
"This is poorly written," or "This makes no sense."
It is more useful - not to mention, non-threatening - to avoid using such statements entirely. One might say, "The problems with this paper are that ...." This foregoes unnecessary emotional engagement and does the work that a critique should do: specify what it is that makes the paper fall below expectable standards!
We may - and sometimes do - encounter the following situation: a disagreement as to what standards are applicable in judging a paper. For example, what is acceptable as a report in a business might be criticized in an academic context as a hodgepodge pasting together of plagiarized material. Understanding the context of presentation and the audience that will receive your text is, consequently, important here.
The best procedure as as constructive critic is to adapt the attitude of a team-member trying to improve the workmanship of a colleague. Don't hold back from expressing concern if you think there is a problem; but don't try to intimidate or "one-up" the person whose paper you are criticizing by delivering judgment, but withholding the reasons for it.
(Note that this essay itself is a kind of critique. Do you think it, itself, meets the standards it articulates for constructive criticism?)