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Death Claw vs. Super Mutants

Posted: Tue May 21, 2002 9:51 am
by twiztid wanderer
I was just curious what all of you guys who play FoT liked better and why the one race was chosen over the other. Personally I like the Death Claws better than the super mutants for the fact that they can throw things and sneak better and get the rabies perk is it? and the factt hat they dont give u a penalty to perception...

Posted: Tue May 21, 2002 12:54 pm
by Sc0pE
hmmm... deathclaws rock (sneak up behind, knock unconcious) and rabid rules!!!

Posted: Tue May 21, 2002 8:43 pm
by maxl
yo! DeathClaw rulez!

Posted: Tue May 21, 2002 10:31 pm
by Umpa
deathclaws are better but i still like super mutants alot.

Posted: Tue May 21, 2002 10:43 pm
by Demis
I like them both, but only because they offer a nice amount of XP when found on random encounters :D , i can't resist hitting yes when "deathclaws" or "Mutants" is shown as RE.

BTW, did anyone stumbled on a random encounter with both? or is just not possible?

Posted: Tue May 21, 2002 10:50 pm
by Viktor
I haven't used either as a PC or NPC, so I can't really comment.

As enemies go, I was disappointed by the DC's AI. As I thought adult DC's were supposed to be as smart as the average human, I expected them to wait in the shadows and attack in packs to remove the advantage humans have in ranged weapons.

The three baby ones you come across in the building where Quincy's mayor is being held were so dumb, they didn't even run out of the door to attack my squad who were shooting chunks out of them with AKs through the downstairs windows after taking out the beast lord guards.

The ones that attack the ghoul camp are no better and were taken out easily with Neosteads and AKs....

Are you sure DCs can throw things??? I've never seen an enemy DC do this in the 2 1/2 times I've been through the core campaign.....

Posted: Tue May 21, 2002 10:51 pm
by TheReaper
Deathclaw for me. I played the SP campaign as one and boy did he rock :). He was unstoppable.

Posted: Wed May 22, 2002 2:43 am
by Fez
Demis wrote:BTW, did anyone stumbled on a random encounter with both? or is just not possible?
I've had lots of encounters with bots of various sorts, so it's just your luck! :P

Posted: Wed May 22, 2002 3:38 am
by Umpa
the only time that i've ever seen a deathclaw throw is when i was a deathclaw and it was me that was throwing

Posted: Wed May 22, 2002 3:45 am
by Demis
Fez wrote:
Demis wrote:BTW, did anyone stumbled on a random encounter with both? or is just not possible?
I've had lots of encounters with bots of various sorts, so it's just your luck! :P
Bad luck??? Again :x :? I must be the enbodiment of Merphy's Law :roll: :D 8)

Posted: Wed May 22, 2002 7:54 am
by twiztid wanderer
Actually if you have a DC in your party try giving it a grenade. Depending on which one you have he should be pretty decent at throwing the thing. Mine only had a starting of 60 throwing but had really really good perception so he did just fine. Other than that you wont ever see a death claw in the normal missons throw a thing at you besides a party member or two.

Posted: Thu May 23, 2002 1:36 am
by Slider
I like taking muties over Deathclaws just because muties can use ranged weapons and have decent melee skill for backup. Give them a Browning or a Gatling Laser and they should be fine for the later missions.

Posted: Thu May 23, 2002 1:41 am
by TheReaper
I just don't like super mutants ever since they captured Barnaky and did all that stuff in Fo 1&2. I killed all that I met. Including the ones in Broken Hills.

Posted: Thu May 23, 2002 7:52 pm
by Wolf401
They both have their own qualities , DC's are good HtH fighters or suicidal untis ( if you give them grenades )

Mutants make good heavy support units because they can carry big guns with ease or to jump in when attacked HtH.

Posted: Sun May 26, 2002 7:18 am
by Nutter
super mutants with basically *any* type of heavy machine gun are good at clearing rooms out, and close quarter combat

deathclaws make excellent thief-type characters

and both can chuck a mean grenade

Posted: Fri Jun 07, 2002 7:53 am
by Dirk_889
They are both useful in their own ways:

Muties:

Good Because:
As Nutter said putting a gun in their hands is like unleashing hell, and then some.

Downside:
Most smell like the unleashed something else. Giving you crew something else to concentrate on.

-----~-----

Deathclaws:

Good Because:
After they are trained they are good for sneading up behind some unsuspecting raider and spilling his intestins all over the ground.

Downside:
Are useless against Bots which is about 50% of the game.


Muties and Deathclaws:

Can carry a butload of stuff with Carry weight in upwards of 375.
Can throw really good.