Timing problem, please help.
Posted: Mon Jun 30, 2003 10:54 am
I encounter a problem that when i want to make an NPC move from position A to position B, or use float_msg() to display a dialogue and then next dialogue as below, how can i add a "time blank" between those 2 actions?
procedure start;
procedure start
begin
float_msg(self_obj,"test1", FLOAT_MSG_BLUE);
//I inserted a line "add_timer_event(self_obj, game_ticks(13), 3);" but didn't succeed.
float_msg(self_obj,"test2", FLOAT_MSG_BLUE);
end
procedure start;
procedure start
begin
float_msg(self_obj,"test1", FLOAT_MSG_BLUE);
//I inserted a line "add_timer_event(self_obj, game_ticks(13), 3);" but didn't succeed.
float_msg(self_obj,"test2", FLOAT_MSG_BLUE);
end