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What about the other ... factions?
Posted: Fri Jul 04, 2003 8:39 am
by axltrauts
i really don't kno where this thread would fit, so i put it here.
What the hell happened to the robot city, and those reavers? are they going to appear? would a story based on the robots be an interesting idea? and something about the reavers?
in the FO PnP i read about the Guardians... who are they?
Posted: Fri Jul 04, 2003 8:49 am
by Killa-Killa
I would think that all of FO T would be ignored completely just for spite! atleast thats how I feel... no reavers, no beastlords. and even so didn't FO:T happen between FO1 and 2?
Posted: Fri Jul 04, 2003 2:48 pm
by atoga
*FOT doesn't exist. I don't want to see any of it in Fallout 3... maybe an insulting easter egg, that's all.
*Guardians, Desert Rangers, and those cultist people (forget their names?) are from Wasteland. Officially, Wasteland is separate from the Fallout universe, so the two couldn't combine. Though some of the Wasteland factions would be interesting.
Posted: Fri Jul 04, 2003 5:15 pm
by axltrauts
well... ok, no factions from FO:T, but adding some more societies, factions or whatever would be welcome, i don't kno.
uhm... beastlords are a good idea (r they from wasteland?)
Posted: Fri Jul 04, 2003 6:06 pm
by Spazmo
Beastmasters are from FOT and suck ass.
Officially, all things FOT and FOBOS do not count as canon. This has been made clear by both JE Sawyer and Chris Avellone, before the latter left BIS. Don't expect to see anything from FOT in FO3. Nothing.
Posted: Fri Jul 04, 2003 11:46 pm
by Carib
The edition of the Guardians wouldn't harm fallout if they are adjusted accordling, like a smaller branch of the BOs, though not related to the BOS.
As for the Desert Rangers, why the hell not? I mean, NCR only enforces law within their borders, what about the man women and men like Tycho who went about doing their job by protecting the innocent?
Posted: Sat Jul 05, 2003 3:04 am
by atoga
Wasn't Tycho a desert ranger? Or am I just hallucinating.
Posted: Sat Jul 05, 2003 3:25 am
by Spazmo
Tycho was indeed a Desert Ranger, which was simply a nod to Wasteland.
Posted: Sat Jul 05, 2003 6:46 am
by weetchex
Say what you will about FO:T, but at least its developers had the common sense to realize that if they were going to be diverging from 'canon' fallout, they at least set their story up involving a 'different' brotherhood that wouldn't necessarily act like their west coast counterparts. The FOBOS devs should have taken note of that instead of trying to shoehorn a game in where it didn't belong.
Posted: Sat Jul 05, 2003 9:23 pm
by atoga
Yes, true. I wouldn't mind if the devs completely deviated from everything in FOT - throw most factions established by Fallouts 1 and 2 out the window - so long as the new story was good, original, and didn't make it groan. Too bad they failed miserably
Posted: Sat Jul 05, 2003 11:22 pm
by Strap
there should be at least one large faction added to F3. but this faction should be in one part of the map and only effect the immediate towns around it. and not be all into other large faction's affairs. (mostly to avoid that one large group vs. the evil one or whatnot) this would especially make the world map cooler, knowing that certain towns are influenced in different ways by different groups. so they could be more or less racist against muties, etc..
Posted: Tue Jul 08, 2003 12:16 am
by axltrauts
yeah, i mean, there should be more things, more factions, groups or whatever.
and lesser factions or groups of people u kno, the emerging kind, or just rebels against VC, or NCR, or groups of villagers (alliances between villages, there could be trade alliances)
Posted: Tue Jul 08, 2003 2:59 am
by NumberZero
axltrauts, i hate you. i hate your ideas. Your concept for FO3 is essentially "yeah there shuld be more stuffs cuz its so cool! more everything"
what ever happened to the good old days of vault 13.net forums?
Posted: Tue Jul 08, 2003 3:38 am
by Strap
NumberZero wrote:axltrauts, i hate you. i hate your ideas. Your concept for FO3 is essentially "yeah there shuld be more stuffs cuz its so cool! more everything"
i fully agree. thanks for saying this.
go play FOBOS, d00d.
Posted: Thu Jul 10, 2003 6:10 am
by axltrauts
Strapon2 wrote:NumberZero wrote:axltrauts, i hate you. i hate your ideas. Your concept for FO3 is essentially "yeah there shuld be more stuffs cuz its so cool! more everything"
i fully agree. thanks for saying this.
go play FOBOS, d00d.
FOBOS sucks, d00d.
i'm not saying cause it'll be cool... i'm saying cause a sequel must have something to be interesting, not just the same old things, don't ya think? sure, the first and the second games were great, but don't u think they can do something better? maybe, with so much thought, a plot about a rising faction or whatever can be interesting. Or should i supose the only things in the FO world are the current ones, and nothing new can appear? come on.
damn, D&D was completely screwed cause those WoTC fucks added more things, STUPID NEW things and made it more commercial, i hated it, so u don't come and say what i'm not saying ok?
hey, if a new plot can come out without adding more shit and it's excellent, so be it. I just gave an opinion, i'm not the kind of person that thinks "better the old known than the newer to be known". so if u are that kind of person, good for u. I wonder, then, what's the reason of this forum... i don't think just to praise FO1 & 2 and no more than that.
and please, don't hate me, i'm just a nice guy
but, as u wanna read more new ideas, please go to the PnP Feedback forums, u r welcome there.
Posted: Thu Jul 10, 2003 10:21 am
by Dramuck
This may sound obvious, but I think the factions from FO1 or FO2, like the NCR or BoS, should only be included in Fallout 3 if the location is appropriate for them to exist. I doubt that the NCR would have influence in, say, Michigan or Florida. On the other hand, I wouldn’t mind seeing new camps of Tribals or poor towns like Junktown or Klamath again, since I think places like those would be pretty common in a post-Apcalypse United States.
Posted: Thu Jul 10, 2003 12:51 pm
by Saint_Proverbius
Dramuck wrote:This may sound obvious, but I think the factions from FO1 or FO2, like the NCR or BoS, should only be included in Fallout 3 if the location is appropriate for them to exist. I doubt that the NCR would have influence in, say, Michigan or Florida. On the other hand, I wouldn?t mind seeing new camps of Tribals or poor towns like Junktown or Klamath again, since I think places like those would be pretty common in a post-Apcalypse United States.
I agree with the above, though I think tribals were so poorly implimented, they should probably be dropped.
Posted: Thu Jul 10, 2003 2:42 pm
by atoga
How about an Indian Reserve full of casinos?
Gambling time!
Posted: Thu Jul 10, 2003 3:16 pm
by Dramuck
I think tribals were so poorly implimented, they should probably be dropped.
Naw, I see the sequel as an opportunity to redress old mistakes and poorly implemented ideas. Like King Arthur and his knights abruptly appearing in Fallout 2, that shouldn’t have existed as anything other than a silly idea in the designer’s head. But that's just my opinion, etc., etc.
Posted: Thu Jul 10, 2003 7:00 pm
by Human Shield
Tribals were a bit strange in FO2. Do the sterotypical tribals in FO2 have any reference in pulp serials? Did 50's view of post-nuclear world include communities reverting back to tribal societies? It didn't make sense that the whole community adopted high-level shamanism and lived so isolated from technology with a town full of guns so close by. Primative farming communities would probably arise but they would be more like Shady Sands in terms of limited weapons and population (maybe without the buildings and walls).