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ArcanumPnP anyone?
Posted: Mon Jul 07, 2003 8:32 pm
by Calal
Anyone knows if there is a PnP version of Arcanum like there' s a PnP version for Fallout? 'Cause I' ve been scouring the net for some weeks now, but to no avail.
Thx in advance.
Posted: Tue Jul 08, 2003 5:09 am
by spyder07
I don't know of one but that would be mightly sweet. I'd start doing that stuff if they had that.
Posted: Wed Jul 09, 2003 2:26 am
by NumberZero
they would have to fix the whole "firearms arn't worth shit" thing and balance the game out a little bit first.
Posted: Wed Jul 09, 2003 3:06 am
by spyder07
That's true. That's one of the big let downs in Arcanum.
Posted: Sat Jul 19, 2003 12:24 pm
by Lup_Alb_13
As far as I know, there isn't any Arcanum PnP. Want to try and make one? Give me a sign
...
Posted: Sat Jul 19, 2003 1:05 pm
by Calal
Well, I' d love to help actually, but won' t it be too much while we' re still working on that European PnP sourcebook?
Screw it, count me in!
This is a much to big opportunity to miss out on.
Posted: Sun Jul 20, 2003 4:44 pm
by atoga
I'll hep out dudes, I've just gotten into that game & it is neatos. Actually I'm adding a lot of elements from it into FOU to make things neat.
Posted: Wed Jul 23, 2003 1:14 pm
by Calal
While browsing for this Arcanumpnp (and with a little help from Spazmo) I headed to the Terra-Arcanum forum and there' s a guy called Aura Emenator who said the following:
Aura Emenator wrote:Well that's a great idea. There is a fantastic Fallout PnP at iamapsycho.com It wouldn't be difficult to do. If anyone here has any desire to get something like that started, I'd be willing to donate time and artwork. I have some drawings scanned into my coputer if you wanna see some samples, send me an e-mail.
Posted: Tue Jul 29, 2003 11:33 am
by bloodbathmaster2
Really the only problem with guns was that 1) there wasn´t nearly enough variety and 2) they didn´t do enough damage. Both of these things could easily be fixed if you wanted to make a PnP system.
Posted: Mon Oct 06, 2003 12:06 am
by atoga
How 'bout a GURPS Arcanum? That would save people the trouble of, you know, actually making a system.
Posted: Mon Oct 06, 2003 4:24 pm
by Lup_Alb_13
I think that GURPS has his flaws too. I'm trying to make Fallout PnP a universal system and adapting it to any theme not only post-apochalyptic... Tough work though ....
Posted: Fri Nov 07, 2003 10:48 pm
by bloodbathmaster2
I think the closest you're gonna get to a freeform Arcanum RPG is
Terra Archaeus.
Posted: Sun Jan 18, 2004 4:49 am
by CloudNineGT
ive been DMing an d20 game that is Arcanum inspired for a few months now. i dont have much written out other then setting and a map, and weve been using dnd spells. theres no tech in the party right now, so i havnt had to deal with that. i would be really interested in trying to make a sourcebook for it though, as the setting is really interesting and fun to play.
guns are pretty simple i belive, 2d6 for most handguns,
1d10 for rifles, and shotguns,
and 2d12 for things like elephant guns
of course you have to give more varied things for really special guns, like those found in vendigroth (sp?)