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Best Death Sequence
Posted: Tue Jul 08, 2003 7:51 am
by HarveyPooka
Well, a little morbid - but hey, the Wasteland is...
Whats the best death sequence in Fallout?
OR
When you sniper/burst mode someone, how do you want them to die?
I've always like the bit when you shoot a raider, and half his stomach blows out. I'm a sicko at heart.
Posted: Tue Jul 08, 2003 10:31 am
by Bulldog
It's gotta be the torso explosion, with the gun that sounds like a cannon.
BOOM! and then you can hear the little rain of flesh hit the floor.
YOU KNOW HE FELT THAT ONE
Posted: Tue Jul 08, 2003 12:19 pm
by Kashluk
I love the one where the body dances in the rhythm of lead for a while... You usually get it when you fire a burst weapon at a close range. Pretty.
Posted: Tue Jul 08, 2003 2:10 pm
by mrhandy 2.0
I like the way lou tenant and the overseer bite it.
But I agree with Kashluk - the burst mode dance of death is a site to behold. I never get tired of it.
The flame thrower death is pretty scary. The first time I saw it was in Necropolis when one of the muties fried poor Ian. It was kind of surreal to later read in the Fallout 2 manual about how Ian died that way in the game story too.
Posted: Tue Jul 08, 2003 3:03 pm
by atoga
I like the special death animation when the Lou dies. A bit over the top, but amusing.
Posted: Tue Jul 08, 2003 4:54 pm
by Spazmo
I'm fond of the one you get sometimes with the combat shotgun. It blows away an arm as well as half the chest, and you can see a couple of white ribs sticking out. Then, the victim falls to their knees and then face down on the ground. It's fun.
Posted: Tue Jul 08, 2003 4:55 pm
by Strap
getting super criticals with the flamer is really great, because they "slide" (dance while on fire) until they hit something to stop them. once i had them go for at least a whole screen length.
Posted: Tue Jul 08, 2003 8:50 pm
by SuperH
Yeah, my favourite is the small guns critical death, the exploding chest. lol it's always fun to shoot someone right in the eyes and watch their chest explode. My thoughts on that, it must be a little known "explode reflex" that getting shot in the eyes triggers. Hehehe. It's still awesome.
Posted: Wed Jul 09, 2003 5:03 am
by Strap
i like the smashing with the sledge hammer and having that same right side of their chest/arm blow off. i can just immagion the sledge crushing through them and taking all their guts with with it...
(exept you would be hitting them in the eyes
)
Posted: Wed Jul 09, 2003 6:54 am
by PIPBoy2161
my favorite is still ( with bloody mess on) to go up to a rat and punch it, and it get a critical hit, then the rat just explodes
pretty amusing
Franky's death was ok but the overseer and luey still beat him
Posted: Thu Jul 10, 2003 10:02 am
by Dramuck
My favorites are Lous's death, which is rewarding to watch, and death by flamethrower. I remember playing the FO1 demo a long time ago and blowing one of the guard's heads off, leaving the rest of the body intact. That never happened to me in FO1 (or FO2) at all, so I sometimes wonder if that animation was only for the demo.
Posted: Thu Jul 10, 2003 7:36 pm
by Strap
Dramuck wrote:My favorites are Lous's death, which is rewarding to watch, and death by flamethrower. I remember playing the FO1 demo a long time ago and blowing one of the guard's heads off, leaving the rest of the body intact. That never happened to me in FO1 (or FO2) at all, so I sometimes wonder if that animation was only for the demo.
waaa? can you still download the demo? i want to see if this is true.
Posted: Thu Jul 10, 2003 7:46 pm
by Raymondo
Yeah go to interplay.com
Posted: Thu Jul 10, 2003 8:11 pm
by SuperH
Yeah, I downloaded it, but the hit in the eyes % of success is only 19 at best. Damnit I've GOT to see that happen if it's true.
Posted: Fri Jul 11, 2003 2:28 am
by Strap
same, i dont think its true... only because why wouldnt they have it in the final game?
Posted: Fri Jul 11, 2003 4:20 am
by SuperH
Well, the final game did fill up more or less the entire cd. I was thinking about that myself... it's possible they nixed some of the animations to save space. Likely, even. The animations are gigantic, size wise, and in number. All the sprites from a single character in Fallout 2 take up... oh I think it was near, or more than, 10 megs... I ripped a bunch of them from the dat files when i was making a Fallout flash game a while back. (Never got finished, heh... oh well). But yeah, if they were running low on room for the final product, they could have taken it out?
On that subject... is there any dat reader that'll go into the demo datfile? And if not, how hard would it be to make one and get all those files out? Sure could be interesting...
Posted: Fri Jul 11, 2003 4:56 am
by Strap
cant you use zip/rar/ace thing to extract .dat files? or was that only for FOT?
Posted: Fri Jul 11, 2003 2:29 pm
by Dramuck
Since I seem to have started a thing here, I believe I owe an explanation. Yes, it did happen, but I need to say that it only happened to me ONCE, and I’ve played the demo only twice (installed from a PC Gamer disk). And both of those times were way back in 1997. For those of you looking to see for yourself I believe, if memory serves correctly, that it was a burst shot, not a targeted one, which caused the animation. I can’t explain why it didn’t appear in the final game, but then again a lot of things didn’t make it to the final game, so there is that possibility. For those of you who are trying and can’t get it to happen, and aren’t able find anyone who has seen it happen, well, I apologize.
Posted: Fri Jul 11, 2003 4:18 pm
by SuperH
I do believe I have that PC Gamer version around still too... time to go on a hunt for the missing demo disk! Maybe that version's different than the website one? hehehehe...
Posted: Sat Jul 12, 2003 5:15 am
by Mohrg6sic6
I love the Lt. death scene, but I also like crits with the Plasma Rifle and when they get completely cut in half buy a Gatling Laser...
Mohrg