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Fallout question

Posted: Sun Jul 13, 2003 5:24 pm
by Cipher
From NMA......
I have gathered all available info on Fallout 3 and compiled this Fallout 3 news page, exclusively for NMA's visitors!
Now, let's get started.

GameCenter had a small Fallout 2 interview, in which Feargus Urquhart, lead director of Black Isle studios, but besides Fallout 2, he speaks about "not yet announced" title, Fallout 3.

"In other Fallout news, Urquhart acknowledged that Interplay intends to develop Fallout 3. He said that Interplay considers Fallout to be one its major role-playing brands and that a third game is all but certain. He also confirmed that Fallout 3 will likely feature a 3D engine, not the series' existing 2D isometric engine. "I'm a big proponent of making games 3D," said Urquhart. "If that's where the industry and games are going, that's what we need to do."

In fact, Interplay already has a 3D engine in mind for Fallout 3. Interplay tentatively intends to use the first-person 3D engine that it has developed for Stonekeep 2. However, Urquhart stressed that the engine would be modified to suit Fallout 3's planned three-quarter view. "Fallout has a look and even if we do a 3D version we're not going to change it so much that it looks unfamiliar," Urquhart assured us.

Finally, we asked if Urquhart and Interplay are considering making the game real time. Urquhart acknowledged that this might be an option, but guaranteed Fallout 3 would have a turn-base mode. "We don't know," said Urquhart. "That's not a decision we've made yet." At least that's not a no.

Note: Remember that this is copyrighted by GameCenter, and I appreciate them for for allowing me to use this here.

In addition, I have gathered some tiny things, from Feargus Urquhart (from chats, message boards and emails) and Matt Norton (I had a small discussion with him about a flechette gun, and I must say I'm very pleased with Matt's help).

"We've just started on Fallout 3. Right now we're trying to figure out just what we want it to look like and how we want the engine to work. I don't have much information about the game itself yet other than the fact that we're going to a 3D engine (although using a similar view to the one found in Fallout 2 rather than 1st person). It will not be a multiplayer game."

Note: This info is available from NMA, if You want to use it on Your web site, state that this info came from No Mutants Allowed.

And now, one Frequently Asked Question: I don't want Fallout 3 to be a 3d game. I don't like first person shooters. It'll ruin the game!
Now, you are not getting this right. Fallout 3 is not gonna be a 3d shooter, it'll use a 3d engine. What does this means? First, much nicer graphics, and less job for artists. Excellent example of this is a Baldur's Gate (don't get me wrong as most of you did, BG is just partially a 3D game). Your characters' graphic will change each time you get something new, even boots! This process is totally different than graphic in Fallout 1 and 2. Artist needs to draw each image of a character with each weapon, armor. Note that animations usually have about 14-25 frames (separate images that are shown fast, so you think it's animation), so it takes a lot of time. In 3d games, all you need to do is to create an image of a character, and just place an image of let's say, 10mm pistol right next to his hand. Then the engine moves the gun as character moves his hand. This is the closest I could explain, as I'm not a programmer.


So, is FO3 really a solid plan for Iplay to develop? I haven't been checking in on FO lately.

Posted: Sun Jul 13, 2003 5:57 pm
by Dan
Well, uh, Feargus left IPLY some time ago.

But Fallout 3 (Project name: Van Buran) is being developed by Iply/Black isle if that's what you are asking.