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Using alternate folders for modifications
Posted: Thu Jul 31, 2003 11:46 pm
by Burnov
I read somewhere that instead of jumbling a ton of new entities/sprites/etc into the standard folders, you can create a new set of folders. I forget the command used to take advantage of that. What should the folder structure look like for making your own modifications? Can anyone give me a hand?
Posted: Fri Aug 01, 2003 12:06 am
by OnTheBounce
It's not really hard, Burnov. All you have to do is to mirror the core game's directory, except that you're going to replace the "core" in the address with whatever you decide to name your mod.
For example, the standard installation address the core game in FoT is:
C:\Program Files\14 Degrees East\Fallout Tactics\core
So everything in the core campaign is contained in that directory, or a sub-directory, e.g. entities are in core\entities.
Now let's say that you want to name your directory "burnov". Open up Windows Explorer and go to:
C:\Program Files\14 Degrees East\Fallout Tactics
When you're there create a new directory called "burnov".
At this point you're ready to start making your own mod. The best thing to do is simply to look at the core directory and if a certain file that you want to mod is in X folder, create a folder of that name in your sub-directory.
Cheers,
OTB
P. S. The command line prompt to run your mod would be:
"C:\Program Files\14 Degrees East\Fallout Tactics\BOS.exe" -path burnov
Just like that, to include the quotation marks.