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Anyone else have this wierd problem?

Posted: Mon Aug 04, 2003 8:23 am
by Max-Violence
Entities are supposed to pop by themselves, right? Well, for some strange reason, when I place ANY entity on a certain area of my map, it won't pop (tried actors, weapons, containers). The area is the top of a hut I made using the standard BOS roof tiles (i.e. the gray ones with the wierd carpety lookin' stuff on the edges of the tiles).

Never had this problem before now, has anyone else? What's the fix? BTW, it's actually pretty important that I get entities to pop here -- I have... plans... for the player :badgrin:

Posted: Mon Aug 04, 2003 1:48 pm
by Jimmyjay86
Raze the hut and put a big rock there....

Posted: Tue Aug 05, 2003 3:19 am
by Forty-six & Two
Jimmyjay86 wrote:Raze the hut and put a big rock there....
Youre sounding a little defeatist there JJ.. but im clueless as well... what about copying/clipping the area of tiles then deleting and replacing with the clip? You could also mark all tiles and move the whole map, if its the area of the map grid thats making problems.. it sounds odd though :?

Posted: Tue Aug 05, 2003 8:39 am
by Max-Violence
Jimmyjay86 wrote:Raze the hut and put a big rock there....
Not an option. Like I said, I have plans (PC goes on the roof to see what goodies are in a crate, then... um... well, you'll have to wait and see :D).
46 and 2 wrote:what about copying/clipping the area of tiles then deleting and replacing with the clip?
Might work. Doubt it, but I'll try. 'Course, I'll have to do NOD again... :P
46 & 2 wrote:You could also mark all tiles and move the whole map, if its the area of the map grid thats making problems
Definately not an option.

*waits for OTB to suggets something*

Posted: Tue Aug 05, 2003 5:50 pm
by OnTheBounce
Max-Violence wrote:*waits for OTB to suggets something*
I've never seen this happen before, but I'd suggest making some small change (like moving the crate a couple of world units over) then generate NOD.

If that doesn't work...er...well, suicide is always an option! ;)

OTB