Worstest scariest monster evAr.
Posted: Sat Aug 30, 2003 8:31 pm
Bling Dogs
Children of wastelands and dumps. Blind dogs are encountered in packs of 10-20 individuals. Numerous dog mutations resulted in change of skeleton and muscles, atrophied sight and strong radiation immunity. Continuous research revealed unbelievable facts - the latest dog generations acquired something like a sixth sense, a distant reminiscence of telepathic sight.
It seems the new sense organ serves excellently to offset their atrophied sight, allowing dogs to feel the enemy virtually through walls. The gift develops with each generation of blind dogs and what the further mutations will lead to has been earnestly hushed by specialists.
Rat Wolves
Large and aggressive rat individuals. When hungry, rat wolves devour their kin. Normally a pack will have one rat wolf per ten rats. Rat wolves comprise the main basis of a large pack. Rat wolves are immune to various poisons and heavy radiation.
Controllers
Dark muddled hair, semi-human face with protruding eyes, pale skin and long neck. Very careful. Possesses minor communication skills.
The creature controls zombies from a distance making them attack the stalkers. It moves around keeping an eye on the enemy. It usually takes a higher ground, gets on the roofs and climbs the trees.
Zombies.
Zombies are humans, taken under control by telepathic creatures. They have lowered life activity and totally destroyed personality, human body with weak co-ordination, doing semi-insane actions. The telepaths amass zombies on the roofs and when a victim appears, they order zombies to fall down and attack.
Dwarfs
Ugly yellow-white dwarfs dwell in dungeons, their light-sensible eyes go blind under bright illumination. Dwarfs arrange traps for stalkers, scientists and the military in dungeons. They try to block all the exits using large fragments and girders. Dwarfs possess mighty arms which suit perfectly well to tear victims apart. Dwarfs wage war against blind dogs clans.
Their character is nasty, effusive spite makes them do violent and unexpected actions. Anticipation and telekinetic abilities of dwarfs are very sharp. Anticipation helps them sense an enemy and guess his location, while telekinesis allows manipulating rather big objects at a distance by throwing them into enemies and delivering powerful telekinetic strokes on them. Abilities, character, along with developed intellect makes dwarfs one of the most dangerous enemies in dark spots of the Zone.
RATS.
After the catastrophe many animals died and left the Zone, many, but not the rats. They bred in great numbers to become the top numerous Zone animals. Rats are found in groups, and rarely individually. Apart from usual rats you may find rat wolves, who are bigger and more aggressive. Rat wolves devour their kin in famine.
Rats can sense dangerous areas and carefully avoid them, squeaking to warn the rest of rats. Rats are very witty creatures and try circling their victims around. A victim, surrounded from all sides stands no chance to survive.
Children of wastelands and dumps. Blind dogs are encountered in packs of 10-20 individuals. Numerous dog mutations resulted in change of skeleton and muscles, atrophied sight and strong radiation immunity. Continuous research revealed unbelievable facts - the latest dog generations acquired something like a sixth sense, a distant reminiscence of telepathic sight.
It seems the new sense organ serves excellently to offset their atrophied sight, allowing dogs to feel the enemy virtually through walls. The gift develops with each generation of blind dogs and what the further mutations will lead to has been earnestly hushed by specialists.
Rat Wolves
Large and aggressive rat individuals. When hungry, rat wolves devour their kin. Normally a pack will have one rat wolf per ten rats. Rat wolves comprise the main basis of a large pack. Rat wolves are immune to various poisons and heavy radiation.
Controllers
Dark muddled hair, semi-human face with protruding eyes, pale skin and long neck. Very careful. Possesses minor communication skills.
The creature controls zombies from a distance making them attack the stalkers. It moves around keeping an eye on the enemy. It usually takes a higher ground, gets on the roofs and climbs the trees.
Zombies.
Zombies are humans, taken under control by telepathic creatures. They have lowered life activity and totally destroyed personality, human body with weak co-ordination, doing semi-insane actions. The telepaths amass zombies on the roofs and when a victim appears, they order zombies to fall down and attack.
Dwarfs
Ugly yellow-white dwarfs dwell in dungeons, their light-sensible eyes go blind under bright illumination. Dwarfs arrange traps for stalkers, scientists and the military in dungeons. They try to block all the exits using large fragments and girders. Dwarfs possess mighty arms which suit perfectly well to tear victims apart. Dwarfs wage war against blind dogs clans.
Their character is nasty, effusive spite makes them do violent and unexpected actions. Anticipation and telekinetic abilities of dwarfs are very sharp. Anticipation helps them sense an enemy and guess his location, while telekinesis allows manipulating rather big objects at a distance by throwing them into enemies and delivering powerful telekinetic strokes on them. Abilities, character, along with developed intellect makes dwarfs one of the most dangerous enemies in dark spots of the Zone.
RATS.
After the catastrophe many animals died and left the Zone, many, but not the rats. They bred in great numbers to become the top numerous Zone animals. Rats are found in groups, and rarely individually. Apart from usual rats you may find rat wolves, who are bigger and more aggressive. Rat wolves devour their kin in famine.
Rats can sense dangerous areas and carefully avoid them, squeaking to warn the rest of rats. Rats are very witty creatures and try circling their victims around. A victim, surrounded from all sides stands no chance to survive.